It is a value type and represent System. Int16 struct. It is signed and takes 16 bits. It has minimum -32768 and maximum +32767 value.
Int64 is an immutable value type that represents signed integers with values that range from negative 9,223,372,036,854,775,808 (which is represented by the Int64. MinValue constant) through positive 9,223,372,036,854,775,807 (which is represented by the Int64.
Int32 is 32 bit, while int is 64 bit; int is 32 bit integer on 32 bit platform, while it is 64 bit on 64 bit platform; int is value type, while System.
In theory the int16 is going to be slower than the int32 as it will be cast up to that before the comparison is made.
Each type of integer has a different range of storage capacity
Type Capacity
Int16 -- (-32,768 to +32,767)
Int32 -- (-2,147,483,648 to +2,147,483,647)
Int64 -- (-9,223,372,036,854,775,808 to +9,223,372,036,854,775,807)
As stated by James Sutherland in his answer:
int
andInt32
are indeed synonymous;int
will be a little more familiar looking,Int32
makes the 32-bitness more explicit to those reading your code. I would be inclined to use int where I just need 'an integer',Int32
where the size is important (cryptographic code, structures) so future maintainers will know it's safe to enlarge anint
if appropriate, but should take care changingInt32
variables in the same way.The resulting code will be identical: the difference is purely one of readability or code appearance.
The only real difference here is the size. All of the int types here are signed integer values which have varying sizes
Int16
: 2 bytesInt32
and int
: 4 bytesInt64
: 8 bytesThere is one small difference between Int64
and the rest. On a 32 bit platform assignments to an Int64
storage location are not guaranteed to be atomic. It is guaranteed for all of the other types.
int
It is a primitive data type defined in C#.
It is mapped to Int32 of FCL type.
It is a value type and represent System.Int32 struct.
It is signed and takes 32 bits.
It has minimum -2147483648 and maximum +2147483647 value.
Int16
It is a FCL type.
In C#, short is mapped to Int16.
It is a value type and represent System.Int16 struct.
It is signed and takes 16 bits.
It has minimum -32768 and maximum +32767 value.
Int32
It is a FCL type.
In C#, int is mapped to Int32.
It is a value type and represent System.Int32 struct.
It is signed and takes 32 bits.
It has minimum -2147483648 and maximum +2147483647 value.
Int64
It is a FCL type.
In C#, long is mapped to Int64.
It is a value type and represent System.Int64 struct.
It is signed and takes 64 bits.
It has minimum –9,223,372,036,854,775,808 and maximum 9,223,372,036,854,775,807 value.
According to Jeffrey Richter(one of the contributors of .NET framework development)'s book 'CLR via C#':
int is a primitive type allowed by the C# compiler, whereas Int32 is the Framework Class Library type (available across languages that abide by CLS). In fact, int translates to Int32 during compilation.
Also,
In C#, long maps to System.Int64, but in a different programming language, long could map to Int16 or Int32. In fact, C++/CLI does treat long as Int32.
In fact, most (.NET) languages won't even treat long as a keyword and won't compile code that uses it.
I have seen this author, and many standard literature on .NET preferring FCL types(i.e., Int32) to the language-specific primitive types(i.e., int), mainly on such interoperability concerns.
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