I'm just looking for a simple, concise explanation of the difference between these two. MSDN doesn't go into a hell of a lot of detail here.
The dllexport and dllimport storage-class attributes are Microsoft-specific extensions to the C and C++ languages. You can use them to export and import functions, data, and objects to or from a DLL.
DllImport Attribute is a declarative tag used in C# to mark a class method as being defined in an external dynamic-link library (DLL) rather than in any . NET assembly.
Using __declspec(dllimport) is optional on function declarations, but the compiler produces more efficient code if you use this keyword. However, you must use __declspec(dllimport) for the importing executable to access the DLL's public data symbols and objects.
__declspec(dllimport) is a storage-class specifier that tells the compiler that a function or object or data type is defined in an external DLL. The function or object or data type is exported from a DLL with a corresponding __declspec(dllexport) .
__declspec( dllexport )
- The class or function so tagged will be exported from the DLL it is built in. If you're building a DLL and you want an API, you'll need to use this or a separate .DEF file that defines the exports (MSDN). This is handy because it keeps the definition in one place, but the .DEF file provides more options.
__declspec( dllimport )
- The class or function so tagged will be imported from a DLL. This is not actually required - you need an import library anyway to make the linker happy. But when properly marked with dllimport
, the compiler and linker have enough information to optimize the call; without it, you get normal static linking to a stub function in the import library, which adds unnecessary indirection. ONT1 ONT2
__declspec(dllexport)
tells the linker that you want this object to be made available for other DLL's to import. It is used when creating a DLL that others can link to.
__declspec(dllimport)
imports the implementation from a DLL so your application can use it.
I'm only a novice C/C++ developer, so perhaps someone's got a better explanation than I.
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