what is the code to detect whether ios app running in iPhone, iPhone Retina display, or iPad?
Background:
for my iPhone application I have defined in XCode target/summary page the specific images for: iPhone launch image, iPhone retina display launch image, iPad portrait & iPad landscape.
in the main view there is a UIImageView subview I use for the background image - currently I'm specifying this in XCode (not programmatically) by selecting the image I use for the iPhone launch image.
So I'm asking how to tell which one I'm running within so that in the viewDidLoad I can load the appropriate resolution background image. Then there should be a seamless transition between the background image for app startup, and the background of the app main screen once it's started.
You can use [[UIDevice currentDevice] userInterfaceIdiom]
to determine whether you're running on an iPhone/iPod touch or an iPad.
There's often no need to determine directly whether you're on a retina display because UIImage
handles that automatically when you use imageNamed
and append "@2x" to your high resolution image file names (see Supporting High-Resolution Screens in the Drawing and Printing Guide for iOS).
If you really need to know which resolution the screen has, use UIScreen
's scale
method.
Here's 2 useful class methods that I use, which directly answers your question - which you may want to use further down the line:
+(BOOL)isPad
{
#ifdef UI_USER_INTERFACE_IDIOM
return UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad;
#endif
return NO;
}
+(BOOL)hasRetinaDisplay
{
// checks for iPhone 4. will return a false positive on iPads, so use the above function in conjunction with this to determine if it's a 3GS or below, or an iPhone 4.
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)] && [[UIScreen mainScreen] scale] == 2)
return YES;
else
return NO;
}
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