I came across this in the book:
wscanf(L"%lf", &variable);
where the first parameter is of type of wchar_t *
.
This s different from scanf("%lf", &variable);
where the first parameter is of type char *
.
So what is the difference than. I have never heard "wide character string" before. I have heard something called Raw String Literals which is printing the string as it is (no need for things like escape sequences) but that was not in C.
A wide character is a 2-byte multilingual character code. Any character in use in modern computing worldwide, including technical symbols and special publishing characters, can be represented according to the Unicode specification as a wide character.
In C programming, a string is a sequence of characters terminated with a null character \0 . For example: char c[] = "c string"; When the compiler encounters a sequence of characters enclosed in the double quotation marks, it appends a null character \0 at the end by default.
The term wide character generally refers to character data types with a width larger than a byte (the width of a normal char). The actual size of a wide character varies between implementations, but the most common sizes are 2 bytes (i.e. Windows) and 4 bytes (i.e. Unix-like OSes).
The wchar_t type is an implementation-defined wide character type. In the Microsoft compiler, it represents a 16-bit wide character used to store Unicode encoded as UTF-16LE, the native character type on Windows operating systems.
The exact nature of wide characters is (purposefully) left implementation defined.
When they first invented the concept of wchar_t
, ISO 10646 and Unicode were still competing with each other (whereas they now, mostly cooperate). Rather than try to decree that an international character would be one or the other (or possibly something else entirely) they simply provided a type (and some functions) that the implementation could define to support international character sets as they chose.
Different implementations have exercised that potential for variation. For example, if you use Microsoft's compiler on Windows, wchar_t
will be a 16-bit type holding UTF-16 Unicode (originally it held UCS-2 Unicode, but that's now officially obsolete).
On Linux, wchar_t
will more often be a 32-bit type, holding UCS-4/UTF-32 encoded Unicode. Ports of gcc to at least some other operating systems do the same, though I've never tried to confirm that it's always the case.
There is, however, no guarantee of that. At least in theory an implementation on Linux could use 16 bits, or one on Windows could use 32 bits, or either one could decide to use 64 bits (though I'd be a little surprised to see that in reality).
In any case, the general idea of how things are intended to work, is that a single wchar_t
is sufficient to represent a code point. For I/O, the data is intended to be converted from the external representation (whatever it is) into wchar_t
s, which (is supposed to) make them relatively easy to manipulate. Then during output, they again get transformed into the encoding of your choice (which may be entirely different from the encoding you read).
"Wide character string" is referring to the encoding of the characters in the string.
From Wikipedia:
A wide character is a computer character datatype that generally has a size greater than the traditional 8-bit character. The increased datatype size allows for the use of larger coded character sets.
UTF-16 is one of the most commonly used wide character encodings.
Further, wchar_t
is defined by Microsoft as an unsigned short(16-bit)
data object. This could be and is most likely a different definition in other operating systems or languages.
Taken from the Wikipedia article from the comment below:
"The width of wchar_t is compiler-specific and can be as small as 8 bits. Consequently, programs that need to be portable across any C or C++ compiler should not use wchar_t for storing Unicode text. The wchar_t type is intended for storing compiler-defined wide characters, which may be Unicode characters in some compilers."
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