If there is a REST resource that I want to monitor for changes or modifications from other clients, what is the best (and most RESTful) way of doing so?
One idea I've had for doing so is by providing specific resources that will keep the connection open rather than returning immediately if the resource does not (yet) exist. For example, given the resource:
/game/17/playerToMove
a "GET" on this resource might tell me that it's my opponent's turn to move. Rather than continually polling this resource to find out when it's my turn to move, I might note the move number (say 5) and attempt to retrieve the next move:
/game/17/move/5
In a "normal" REST model, it seems a GET request for this URL would return a 404 (not found) error. However, if instead, the server kept the connection open until my opponent played his move, i.e.:
PUT /game/17/move/5
then the server could return the contents that my opponent PUT into that resource. This would both provide me with the data I need, as well as a sort of notification for when my opponent has moved without requiring polling.
Is this sort of scheme RESTful? Or does it violate some sort of REST principle?
A resource in REST is a similar Object in Object Oriented Programming or is like an Entity in a Database. Once a resource is identified then its representation is to be decided using a standard format so that the server can send the resource in the above said format and client can understand the same format.
Long polling is a method that server applications use to hold a client connection until information becomes available. This is often used when a server must call a downstream service to get information and await a result.
The Polling API is used to retrieve the reporting data from a request. The Polling API endpoint will respond to successful requests with compressed gzip. The response must be uncompressed to retrieve the data. Note: The Asynchronous API is generally available for all Responsys customers.
A REST API (also known as RESTful API) is an application programming interface (API or web API) that conforms to the constraints of REST architectural style and allows for interaction with RESTful web services. REST stands for representational state transfer and was created by computer scientist Roy Fielding.
Your proposed solution sounds like long polling, which could work really well.
You would request /game/17/move/5
and the server will not send any data, until move 5 has been completed. If the connection drops, or you get a time-out, you simply reconnect until you get a valid response.
The benefit of this is it's very quick - as soon as the server has new data, the client will get it. It's also resilient to dropped connections, and works if the client is disconnected for a while (you could request /game/17/move/5
an hour after it's been moved and get the data instantly, then move onto move/6/
and so on)
The issue with long polling is each "poll" ties up a server thread, which quickly breaks servers like Apache (as it runs out of worker-threads, so can't accept other requests). You need a specialised web-server to serve the long-polling requests.. The Python module twisted
(an "an event-driven networking engine") is great for this, but it's more work than regular polling..
In answer to your comment about Jetty/Tomcat, I don't have any experience with Java, but it seems they both use a similar pool-of-worker-threads system to Apache, so it will have that same problem. I did find this post which seems to address exactly this problem (for Tomcat)
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