Say I have a C# struct:
struct Foo{
int mA;
public int A {get {return mA;}}
int mB;
public int B {get {return mB;}}
public Foo(int a, int b)
{
mA = a;
mB = b;
}
}
And then I create and array of Foo's:
Foo[] foos = new Foo[10];
What happens when I do this?
foos[1] = new Foo(20, 10);
If Foo was a class, the Foo[] would hold a pointer to a Foo object on the heap, and that pointer would be changed to the new Foo object (the old one being left for recycling).
But since structs are value types, would the new Foo(20, 10) just physically overwrite the same memory location previously held by foos[1]?
Each element of the array can be int, char, float, double, or even a structure. We have seen that a structure allows elements of different data types to be grouped together under a single name. This structure can then be thought of as a new data type in itself. So, an array can comprise elements of this new data type.
An array of structres in C can be defined as the collection of multiple structures variables where each variable contains information about different entities. The array of structures in C are used to store information about multiple entities of different data types.
Yes, you can assign one instance of a struct to another using a simple assignment statement. In the case of non-pointer or non pointer containing struct members, assignment means copy. In the case of pointer struct members, assignment means pointer will point to the same address of the other pointer.
struct has other advantages over array which can make it more powerful. For example, its ability to encapsulate multiple data types. If you are passing this information between many functions, a structure is likely more practical (because there is no need to pass the size).
In practice the memory associated with the relevant array slot is populated by the values. Given your code a small example shows what goes on. Please see comments inline. This is for a release build.
static void Main(string[] args)
{
Foo[] foos = new Foo[10];
foos[1] = new Foo(127, 255);
Console.ReadLine();
}
The code above is JIT compiled as follows
// Method setup
00280050 55 push ebp
00280051 8bec mov ebp,esp
00280053 56 push esi
// Create instance of Foo[]
00280054 b98a141d00 mov ecx,1D148Ah
00280059 ba0a000000 mov edx,0Ah
0028005e e8b121f4ff call CORINFO_HELP_NEWARR_1_VC (001c2214)
00280063 8bd0 mov edx,eax
// Array range check
00280065 837a0401 cmp dword ptr [edx+4],1
00280069 7624 jbe
// Assign foos[1] = new Foo(127, 255)
0028006b 8d4210 lea eax,[edx+10h] <-- load location of foos[1] in eax
0028006e ba7f000000 mov edx,7Fh <-- load 127 in edx
00280073 beff000000 mov esi,0FFh <-- load 255 in esi
00280078 8910 mov dword ptr [eax],edx <-- move the value 127 to foos[1]
0028007a 897004 mov dword ptr [eax+4],esi <-- move the value 255 to foos[1] + offset
// This is just for the Console.ReadLine() part + rest of Main
0028007d e8d2436305 call mscorlib_ni!System.Console.get_In() (058b4454)
00280082 8bc8 mov ecx,eax
00280084 8b01 mov eax,dword ptr [ecx]
00280086 8b402c mov eax,dword ptr [eax+2Ch]
00280089 ff501c call dword ptr [eax+1Ch]
// Epilog
0028008c 5e pop esi
0028008d 5d pop ebp
0028008e c3 ret
//Exception handling
0028008f e8f05e7f70 call clr!JIT_RngChkFail (70a75f84)
00280094 cc int 3
So in short, the code loads the constants in registers and then copies values of these registers to the memory associated with the relevant part of the array instance.
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