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What goes into the "Controller" in "MVC"?

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What does the controller layer do in MVC?

Controllers are the glue that tie an MVC application together. At their most basic level, they handle three tasks: data marshaling, routing, and model updating. Data marshaling consists of communicating with the model layer and obtaining all of the objects necessary to present a particular view to the user.

How controller is implemented in MVC?

Let's begin by creating a controller class. In Solution Explorer, right-click the Controllers folder and then click Add, then Controller. In the Add Scaffold dialog box, click MVC 5 Controller - Empty, and then click Add. Name your new controller "HelloWorldController" and click Add.

What should a controller class do?

Controller . Controller class contains public methods called Action methods. Controller and its action method handles incoming browser requests, retrieves necessary model data and returns appropriate responses. In ASP.NET MVC, every controller class name must end with a word "Controller".


In the example you suggested, you're right: "user clicked the 'delete this item' button" in the interface should basically just call the controller's "delete" function. The controller, however, has no idea what the view looks like, and so your view must collect some information such as, "which item was clicked?"

In a conversation form:

View: "Hey, controller, the user just told me he wants item 4 deleted."
Controller: "Hmm, having checked his credentials, he is allowed to do that... Hey, model, I want you to get item 4 and do whatever you do to delete it."
Model: "Item 4... got it. It's deleted. Back to you, Controller."
Controller: "Here, I'll collect the new set of data. Back to you, view."
View: "Cool, I'll show the new set to the user now."

In the end of that section, you have an option: either the view can make a separate request, "give me the most recent data set", and thus be more pure, or the controller implicitly returns the new data set with the "delete" operation.


The problem with MVC is that people think the view, the controller, and the model have to be as independent as possible from each other. They do not - a view and controller are often intertwined - think of it as M(VC).

The controller is the input mechanism of the user interface, which is often tangled up in the view, particularly with GUIs. Nevertheless, view is output and controller is input. A view can often work without a corresponding controller, but a controller is usually far less useful without a view. User-friendly controllers use the view to interpret the user's input in a more meaningful, intuitive fashion. This is what it makes it hard separate the controller concept from the view.

Think of an radio-controlled robot on a detection field in a sealed box as the model.

The model is all about state and state transitions with no concept of output (display) or what is triggering the state transitions. I can get the robot's position on the field and the robot knows how to transition position (take a step forward/back/left/right. Easy to envision without a view or a controller, but does nothing useful

Think of a view without a controller, e.g. someone in a another room on the network in another room watching the robot position as (x,y) coordinates streaming down a scrolling console. This view is just displaying the state of the model, but this guy has no controller. Again, easy to envision this view without a controller.

Think of a controller without a view, e.g. someone locked in a closet with the radio controller tuned to the robot's frequency. This controller is sending input and causing state transitions with no idea of what they are doing to the model (if anything). Easy to envision, but not really useful without some sort of feedback from the view.

Most user-friendly UI's coordinate the view with the controller to provide a more intuitive user interface. For example, imagine a view/controller with a touch-screen showing the robot's current position in 2-D and allows the user to touch the point on the screen that just happens to be in front of the robot. The controller needs details about the view, e.g. the position and scale of the viewport, and the pixel position of the spot touched relative to the pixel position of the robot on the screen) to interpret this correctly (unlike the guy locked in the closet with the radio controller).

Have I answered your question yet? :-)

The controller is anything that takes input from the user that is used to cause the model to transition state. Try to keep the view and controller a separated, but realize they are often interdependent on each other, so it is okay if the boundary between them is fuzzy, i.e. having the view and controller as separate packages may not be as cleanly separated as you would like, but that is okay. You may have to accept the controller won't be cleanly separated from the view as the view is from the model.

... should any validation etc be done in the Controller? If so, how do I feedback error messages back to the View - should that go through the Model again, or should the Controller just send it straight back to View?

If the validation is done in the View, what do I put in the Controller?

I say a linked view and controller should interact freely without going through the model. The controller take the user's input and should do the validation (perhaps using information from the model and/or the view), but if validation fails, the controller should be able to update its related view directly (e.g. error message).

The acid test for this is to ask yourself is whether an independent view (i.e. the guy in the other room watching the robot position via the network) should see anything or not as a result of someone else's validation error (e.g. the guy in the closet tried to tell the robot to step off the field). Generally, the answer is no - the validation error prevented the state transition. If there was no state tranistion (the robot did not move), there is no need to tell the other views. The guy in the closet just didn't get any feedback that he tried to cause an illegal transition (no view - bad user interface), and no one else needs to know that.

If the guy with the touchscreen tried to send the robot off the field, he got a nice user friendly message asking that he not kill the robot by sending it off the detection field, but again, no one else needs to know this.

If other views do need to know about these errors, then you are effectively saying that the inputs from the user and any resulting errors are part of the model and the whole thing is a little more complicated ...


Here is a good article on the basics of MVC.

It states ...

Controller - The controller translates interactions with the view into actions to be performed by the model.

In other words, your business logic. The controller responds to actions by the user taken the in the view and responds. You put validation here and select the appropriate view if the validation fails or succeeds (error page, message box, whatever).

There is another good article at Fowler.


The MVC pattern merely wants you to separate the presentation (= view) from the business logic (= model). The controller part is there only to cause confusion.