This is the window that opens when showStatistics is set to true. I'm curious about the meaning of all these symbols? So far I figured it out that frames per second need to be as high as they can be and as constant as well. What do others mean and what are they useful for?
Here's what you see (note: I know most of them from experience so feel free to correct me in comments if I'm wrong):
GL
tells you which rendering engine you're using6FPS
is your framerate. That means how many times your screen is updated in one second. Your target should be 60
, (it's the maximum, and what is expected from modern games), but 30
is acceptable.6
is the node count, i.e. how many nodes are in your scene graph.40.3k
is the polycount, or the number of polygons in your scene. This seems pretty high considering you only have 6 nodes and can explain the low FPS.0.2s
is the time spent to render each frame. It's directly linked to the framerate.If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
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