I am trying to programmatically set the constraint for a multiplier in swift, and when I set the value, it just gives me the error, "Cannot assign to the result of this expression"...
I declared the NSLayoutConstraint with an IBOutlet, and then set the multiplier, same as I did with the constant for another, which works fine, but this one won't accept it...
@IBOutlet weak var clockWidthConstraint: NSLayoutConstraint!
override func updateViewConstraints() {
super.updateViewConstraints()
confirmTopConstraint.constant = 40.0
clockWidthConstraint.multiplier = 0.1 // Gives me the error!
}
Any ideas?
Yeah, it's read only:
var multiplier: CGFloat { get }
You can only specify the multiplier at creation time. In contrast, you can change the non-constant constant
property at run-time:
var constant: CGFloat
It takes a little effort, but to change immutable properties, you have to create a new constraint and copy all but the property that you want to change. I keep playing around with different techniques for this, but am currently exploring this form:
let constraint = self.aspectRatioConstraint.with() {
(inout c:NSLayoutConstraint.Model) in
c.multiplier = self.aspectRatio }
or used in a more realistic context:
var aspectRatio:CGFloat = 1.0 { didSet {
// remove, update, and add constraint
self.removeConstraint(self.aspectRatioConstraint)
self.aspectRatioConstraint = self.aspectRatioConstraint.with() {
(inout c:NSLayoutConstraint.Model) in
c.multiplier = self.aspectRatio }
self.addConstraint(self.aspectRatioConstraint)
self.setNeedsLayout()
}}
Where the backing code is:
extension NSLayoutConstraint {
class Model {
init(item view1: UIView, attribute attr1: NSLayoutAttribute,
relatedBy relation: NSLayoutRelation,
toItem view2: UIView?, attribute attr2: NSLayoutAttribute,
multiplier: CGFloat, constant c: CGFloat,
priority:UILayoutPriority = 1000) {
self.firstItem = view1
self.firstAttribute = attr1
self.relation = relation
self.secondItem = view2
self.secondAttribute = attr2
self.multiplier = multiplier
self.constant = c
self.priority = priority
}
var firstItem:UIView
var firstAttribute:NSLayoutAttribute
var relation:NSLayoutRelation
var secondItem:UIView?
var secondAttribute:NSLayoutAttribute
var multiplier:CGFloat = 1.0
var constant:CGFloat = 0
var priority:UILayoutPriority = 1000
}
func priority(priority:UILayoutPriority) -> NSLayoutConstraint {
self.priority = priority;
return self
}
func with(configure:(inout Model)->()) -> NSLayoutConstraint {
// build and configure model
var m = Model(
item: self.firstItem as! UIView, attribute: self.firstAttribute,
relatedBy: self.relation,
toItem: self.secondItem as? UIView, attribute: self.secondAttribute,
multiplier: self.multiplier, constant: self.constant)
configure(&m)
// build and return contraint from model
var constraint = NSLayoutConstraint(
item: m.firstItem, attribute: m.firstAttribute,
relatedBy: m.relation,
toItem: m.secondItem, attribute: m.secondAttribute,
multiplier: m.multiplier, constant: m.constant)
return constraint
}
}
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