When browsing the source of a project on web I've found some return
statement in main that looks weird to me:
int main()
{
/* ... */
return 0x1;
}
So main is returning 0x1 radix 16
, but that's 1 radix 10
! Shouldn't main return 0
?
That is incorrect, right? By the way is it Okay to return 0x0
?
It returns 1. 0x1
Is just a hex value of 1.
You are free to return 0x0, too. It's just a different representation of 0. You could use octal, too, if you like :)
0x1 or 1 makes no difference. It's the same number. Consequently, you can return 0x0 as well - it's just a different way of writing 0 in your code.
However, assuming that return is the last line of code in your main block, you're right that it should probably not be returning 1: non-zero return codes from main
signify failure, and if the program runs to the end, that's generally a sign of success - so you should return 0 in that case.
However, it is entirely possible to structure a program the other way around, so it is therefore also possible that returning 1 is correct here.
Simply put that translates to:
return 1;
by putting 0x
in front of the number it allows you to enter Hexadecimal numbers into the source code e.g. 0xFF = 255
It's possible for your main function to return any value you want, this way you can effectively document any error conditions that may (or may not) have happened. If this program was called by a process that interrogates the return value, then if you change the return value to 0x0 (or just 0) then the calling program might change its behaviour unexpectedly.
Yes, 0x1
(hexadecimal 1) is the same as 1
(decimal 1). So, the above is equivalent to plain return 1
.
main
is not required to return 0. main
"should" return whatever its author wants it to return. They wanted to return 1 - they returned 1. They wanted to use hexadecimal notation - they used hexadecimal notation.
Someone just felt like doing it that way. There's no other explanation.
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