Short Question
There is a thing called Object
in XCode's interface builder's Object Library. I wonder what kind of task can be achieved by using this "Object".
Be specific, it is an NSObject
in Storyboard (or xib). It's described as follow:
Provides a template for objects that are not directly available in Interface Builder. You can turn this object into an instance of any class using the custom class inspector.
Long Question
I'm trying to build a UITableViewController
along with a UISearchController
. Since they both require implement the UITableViewDelegate
and UITableViewDatasource
in their delegate, I wish I can assign the delegate of UISearchController
to an Object other than the Main UITableViewController
.
I'm looking for a way to achieve this in Storyboard, rather than assign the delegate manually in viewDidLoad
. Especially, by figuring out how the Object
work in Storyboard.
I understand that I can distinguish them by exam the UITableView's parents. But it is always good to separate the logic into different objects. It will be easier to implement, better efficiency, better structured and possible to be reused.
Thanks in advance.
What I have tried
Object
at the same level of the UITableViewController
in the Storyboard (You cannot put the Object
within another UIViewController
).@property (nonatomic, weak) IBOutlet NSObject *
in the UITableViewController
.NSObject *
turns out to be a nil
pointer when I print it in viewDidLoad
. No luck. @property (nonatomic, strong)
, it become a UICustomObject
instead of nil
. Seems I'm on the right track. Xcode has more than one library. The Object Library contains the UI elements you'll be adding in Interface Builder, but there are also File Template, Code Snippet, and Media libraries that can be activated by clicking the icons immediately above the Library area.
In Xcode 13, the Object library is hidden by default. You have to click the + button at the top menu, as displayed in figure 3-14, to make it appear as a floating window. The Object library contains all the available UI objects such as button, label, image view for you to design your user interface.
The trick is to press Option key when you drag something for the first (!) time. It will keep the window docked in the same place until it's closed. Next time you open library use Ctrl + Shift + Option + L.
As you note, Object makes it so an object of any class, including your own custom class ,is instantiated when the XIB/Storyboard is loaded. The fact that you're getting a UICustomObject indicates that the XIB/Storyboard loading machinery either doesn't know what class the object should be, or can't find the class (via runtime lookup) you've specified.
The solution is to make sure you specify the right class for the Object in the custom class inspector:
Then of course you also need to make sure that the implementation file for the class in question is in your project and is included in your target.
Finally, it's correct to use strong
for the IBOutlet pointing to your custom object, because it's a top level object and top level objects should be referenced using strong
properties. (If you're really curious, Mike Ash has a good article about the specifics of XIB/Storyboard outlet memory management, including the differences between OS X and iOS in this regard.)
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