What are the top 3 main concepts in WPF that you need to understand in order to write good WPF code?
WPF provides a comprehensive set of application-development features that include Extensible Application Markup Language (XAML), controls, data binding, layout, 2D and 3D graphics, animation, styles, templates, documents, media, text, and typography.
WPF binding offers four types of Binding. Remember, Binding runs on UI thread unless otherwise you specify it to run otherwise. OneWay: The target property will listen to the source property being changed and will update itself.
In the case of WPF, the Main() is automatically generated when App. xaml is built and the /m switch is specified to make the C# compiler use that class as entry point. If you look at the project properties however, you'll find there's a setting for you to choose the startup object.
WPF SDK continues to use the term "control" to loosely mean any class that represents a visible object in an application, it is important to note that a class does not need to inherit from the Control class to have a visible presence.
I think the most important aspects of WPF concepts are:
Maybe there are other elements but in my opinion those are fundamental for WPF thinking.
I would say the single most important concept is the UI pattern Model-View-ViewModel, or as I like to call Model-View-ModelController. This is crucial to building apps successfully in WPF. Besides that, the real conerstones are Databinding, Templating, and Styles as others have mentioned. There is a nice post here on some common pitfalls to avoid when developing in wpf.
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