We know that heaps and red-black tree both have these properties:
So, since the implementation and operation of red-black trees is difficult, why don't we just use heaps instead of red-black trees? I am confused.
The Heap differs from a Binary Search Tree. The BST is an ordered data structure, however, the Heap is not. In computer memory, the heap is usually represented as an array of numbers. The heap can be either Min-Heap or Max-Heap.
Red Black Trees has fewer lookups because they are not strictly balanced. AVL trees provide faster lookups than Red-Black Trees because they are more strictly balanced. In this, the color of the node is either Red or Black. In this, there is no color of the node.
A red-black tree is a binary search tree with the following properties: Every node is colored with either red or black. All leaf (nil) nodes are colored with black; if a node's child is missing then we will assume that it has a nil child in that place and this nil child is always colored black.
The complexity of tree operation in the red-black tree data structure is the same as the AVL tree. The red-black tree is a self-balancing binary search tree with the same complexity as the AVL tree.
You can't find an arbitrary element in a heap in O(log n)
. It takes O(n)
to do this. You can find the first element (the smallest, say) in a heap in O(1)
and extract it in O(log n)
. Red-black trees and heaps have quite different uses, internal orderings, and implementations: see below for more details.
Typical use
Red-black tree: storing dictionary where as well as lookup you want elements sorted by key, so that you can for example iterate through them in order. Insert and lookup are O(log n)
.
Heap: priority queue (and heap sort). Extraction of minimum and insertion are O(log n)
.
Consistency constraints imposed by structure
Red-black tree: total ordering: left child < parent < right child.
Heap: dominance: parent < children only.
(note that you can substitute a more general ordering than <)
Implementation / Memory overhead
Red-black tree: pointers used to represent structure of tree, so overhead per element. Typically uses a number of nodes allocated on free store (e.g. using new
in C++), nodes point to other nodes. Kept balanced to ensure logarithmic lookup / insertion.
Heap: structure is implicit: root is at position 0, children of root at 1 and 2, etc, so no overhead per element. Typically just stored in a single array.
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