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What are the differences between Generics in C# and Java... and Templates in C++? [closed]

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Are there generic types in C?

Generics are syntax components of a programming language that can be reused for different types of objects. Typically, generics take the form classes or functions, which take type(s) as a parameter.

What is the difference between generics and templates?

Generics are generic until the types are substituted for them at runtime. Templates are specialized at compile time so they are not still parameterized types at runtime. The common language runtime specifically supports generics in MSIL.

What is generic function in C?

A generic function is a function that is declared with type parameters. When called, actual types are used instead of the type parameters.


I'll add my voice to the noise and take a stab at making things clear:

C# Generics allow you to declare something like this.

List<Person> foo = new List<Person>();

and then the compiler will prevent you from putting things that aren't Person into the list.
Behind the scenes the C# compiler is just putting List<Person> into the .NET dll file, but at runtime the JIT compiler goes and builds a new set of code, as if you had written a special list class just for containing people - something like ListOfPerson.

The benefit of this is that it makes it really fast. There's no casting or any other stuff, and because the dll contains the information that this is a List of Person, other code that looks at it later on using reflection can tell that it contains Person objects (so you get intellisense and so on).

The downside of this is that old C# 1.0 and 1.1 code (before they added generics) doesn't understand these new List<something>, so you have to manually convert things back to plain old List to interoperate with them. This is not that big of a problem, because C# 2.0 binary code is not backwards compatible. The only time this will ever happen is if you're upgrading some old C# 1.0/1.1 code to C# 2.0

Java Generics allow you to declare something like this.

ArrayList<Person> foo = new ArrayList<Person>();

On the surface it looks the same, and it sort-of is. The compiler will also prevent you from putting things that aren't Person into the list.

The difference is what happens behind the scenes. Unlike C#, Java does not go and build a special ListOfPerson - it just uses the plain old ArrayList which has always been in Java. When you get things out of the array, the usual Person p = (Person)foo.get(1); casting-dance still has to be done. The compiler is saving you the key-presses, but the speed hit/casting is still incurred just like it always was.
When people mention "Type Erasure" this is what they're talking about. The compiler inserts the casts for you, and then 'erases' the fact that it's meant to be a list of Person not just Object

The benefit of this approach is that old code which doesn't understand generics doesn't have to care. It's still dealing with the same old ArrayList as it always has. This is more important in the java world because they wanted to support compiling code using Java 5 with generics, and having it run on old 1.4 or previous JVM's, which microsoft deliberately decided not to bother with.

The downside is the speed hit I mentioned previously, and also because there is no ListOfPerson pseudo-class or anything like that going into the .class files, code that looks at it later on (with reflection, or if you pull it out of another collection where it's been converted into Object or so on) can't tell in any way that it's meant to be a list containing only Person and not just any other array list.

C++ Templates allow you to declare something like this

std::list<Person>* foo = new std::list<Person>();

It looks like C# and Java generics, and it will do what you think it should do, but behind the scenes different things are happening.

It has the most in common with C# generics in that it builds special pseudo-classes rather than just throwing the type information away like java does, but it's a whole different kettle of fish.

Both C# and Java produce output which is designed for virtual machines. If you write some code which has a Person class in it, in both cases some information about a Person class will go into the .dll or .class file, and the JVM/CLR will do stuff with this.

C++ produces raw x86 binary code. Everything is not an object, and there's no underlying virtual machine which needs to know about a Person class. There's no boxing or unboxing, and functions don't have to belong to classes, or indeed anything.

Because of this, the C++ compiler places no restrictions on what you can do with templates - basically any code you could write manually, you can get templates to write for you.
The most obvious example is adding things:

In C# and Java, the generics system needs to know what methods are available for a class, and it needs to pass this down to the virtual machine. The only way to tell it this is by either hard-coding the actual class in, or using interfaces. For example:

string addNames<T>( T first, T second ) { return first.Name() + second.Name(); }

That code won't compile in C# or Java, because it doesn't know that the type T actually provides a method called Name(). You have to tell it - in C# like this:

interface IHasName{ string Name(); };
string addNames<T>( T first, T second ) where T : IHasName { .... }

And then you have to make sure the things you pass to addNames implement the IHasName interface and so on. The java syntax is different (<T extends IHasName>), but it suffers from the same problems.

The 'classic' case for this problem is trying to write a function which does this

string addNames<T>( T first, T second ) { return first + second; }

You can't actually write this code because there are no ways to declare an interface with the + method in it. You fail.

C++ suffers from none of these problems. The compiler doesn't care about passing types down to any VM's - if both your objects have a .Name() function, it will compile. If they don't, it won't. Simple.

So, there you have it :-)


C++ rarely uses the “generics” terminology. Instead, the word “templates” is used and is more accurate. Templates describes one technique to achieve a generic design.

C++ templates is very different from what both C# and Java implement for two main reasons. The first reason is that C++ templates don't only allow compile-time type arguments but also compile-time const-value arguments: templates can be given as integers or even function signatures. This means that you can do some quite funky stuff at compile time, e.g. calculations:

template <unsigned int N>
struct product {
    static unsigned int const VALUE = N * product<N - 1>::VALUE;
};

template <>
struct product<1> {
    static unsigned int const VALUE = 1;
};

// Usage:
unsigned int const p5 = product<5>::VALUE;

This code also uses the other distinguished feature of C++ templates, namely template specialization. The code defines one class template, product that has one value argument. It also defines a specialization for that template that is used whenever the argument evaluates to 1. This allows me to define a recursion over template definitions. I believe that this was first discovered by Andrei Alexandrescu.

Template specialization is important for C++ because it allows for structural differences in data structures. Templates as a whole is a means of unifying an interface across types. However, although this is desirable, all types cannot be treated equally inside the implementation. C++ templates takes this into account. This is very much the same difference that OOP makes between interface and implementation with the overriding of virtual methods.

C++ templates are essential for its algorithmic programming paradigm. For example, almost all algorithms for containers are defined as functions that accept the container type as a template type and treat them uniformly. Actually, that's not quite right: C++ doesn't work on containers but rather on ranges that are defined by two iterators, pointing to the beginning and behind the end of the container. Thus, the whole content is circumscribed by the iterators: begin <= elements < end.

Using iterators instead of containers is useful because it allows to operate on parts of a container instead of on the whole.

Another distinguishing feature of C++ is the possibility of partial specialization for class templates. This is somewhat related to pattern matching on arguments in Haskell and other functional languages. For example, let's consider a class that stores elements:

template <typename T>
class Store { … }; // (1)

This works for any element type. But let's say that we can store pointers more effciently than other types by applying some special trick. We can do this by partially specializing for all pointer types:

template <typename T>
class Store<T*> { … }; // (2)

Now, whenever we instance a container template for one type, the appropriate definition is used:

Store<int> x; // Uses (1)
Store<int*> y; // Uses (2)
Store<string**> z; // Uses (2), with T = string*.

Anders Hejlsberg himself described the differences here "Generics in C#, Java, and C++".


There are already a lot of good answers on what the differences are, so let me give a slightly different perspective and add the why.

As was already explained, the main difference is type erasure, i.e. the fact that the Java compiler erases the generic types and they don't end up in the generated bytecode. However, the question is: why would anyone do that? It doesn't make sense! Or does it?

Well, what's the alternative? If you don't implement generics in the language, where do you implement them? And the answer is: in the Virtual Machine. Which breaks backwards compatibility.

Type erasure, on the other hand, allows you to mix generic clients with non-generic libraries. In other words: code that was compiled on Java 5 can still be deployed to Java 1.4.

Microsoft, however, decided to break backwards compatibility for generics. That's why .NET Generics are "better" than Java Generics.

Of course, Sun aren't idiots or cowards. The reason why they "chickened out", was that Java was significantly older and more widespread than .NET when they introduced generics. (They were introduced roughly at the same time in both worlds.) Breaking backwards compatibility would have been a huge pain.

Put yet another way: in Java, Generics are a part of the Language (which means they apply only to Java, not to other languages), in .NET they are part of the Virtual Machine (which means they apply to all languages, not just C# and Visual Basic.NET).

Compare this with .NET features like LINQ, lambda expressions, local variable type inference, anonymous types and expression trees: these are all language features. That's why there are subtle differences between VB.NET and C#: if those features were part of the VM, they would be the same in all languages. But the CLR hasn't changed: it's still the same in .NET 3.5 SP1 as it was in .NET 2.0. You can compile a C# program that uses LINQ with the .NET 3.5 compiler and still run it on .NET 2.0, provided that you don't use any .NET 3.5 libraries. That would not work with generics and .NET 1.1, but it would work with Java and Java 1.4.


Follow-up to my previous posting.

Templates are one of the main reasons why C++ fails so abysmally at intellisense, regardless of the IDE used. Because of template specialization, the IDE can never be really sure if a given member exists or not. Consider:

template <typename T>
struct X {
    void foo() { }
};

template <>
struct X<int> { };

typedef int my_int_type;

X<my_int_type> a;
a.|

Now, the cursor is at the indicated position and it's damn hard for the IDE to say at that point if, and what, members a has. For other languages the parsing would be straightforward but for C++, quite a bit of evaluation is needed beforehand.

It gets worse. What if my_int_type were defined inside a class template as well? Now its type would depend on another type argument. And here, even compilers fail.

template <typename T>
struct Y {
    typedef T my_type;
};

X<Y<int>::my_type> b;

After a bit of thinking, a programmer would conclude that this code is the same as the above: Y<int>::my_type resolves to int, therefore b should be the same type as a, right?

Wrong. At the point where the compiler tries to resolve this statement, it doesn't actually know Y<int>::my_type yet! Therefore, it doesn't know that this is a type. It could be something else, e.g. a member function or a field. This might give rise to ambiguities (though not in the present case), therefore the compiler fails. We have to tell it explicitly that we refer to a type name:

X<typename Y<int>::my_type> b;

Now, the code compiles. To see how ambiguities arise from this situation, consider the following code:

Y<int>::my_type(123);

This code statement is perfectly valid and tells C++ to execute the function call to Y<int>::my_type. However, if my_type is not a function but rather a type, this statement would still be valid and perform a special cast (the function-style cast) which is often a constructor invocation. The compiler can't tell which we mean so we have to disambiguate here.


Both Java and C# introduced generics after their first language release. However, there are differences in how the core libraries changed when generics was introduced. C#'s generics are not just compiler magic and so it was not possible to generify existing library classes without breaking backwards compatibility.

For example, in Java the existing Collections Framework was completely genericised. Java does not have both a generic and legacy non-generic version of the collections classes. In some ways this is much cleaner - if you need to use a collection in C# there is really very little reason to go with the non-generic version, but those legacy classes remain in place, cluttering up the landscape.

Another notable difference is the Enum classes in Java and C#. Java's Enum has this somewhat tortuous looking definition:

//  java.lang.Enum Definition in Java
public abstract class Enum<E extends Enum<E>> implements Comparable<E>, Serializable {

(see Angelika Langer's very clear explanation of exactly why this is so. Essentially, this means Java can give type safe access from a string to its Enum value:

//  Parsing String to Enum in Java
Colour colour = Colour.valueOf("RED");

Compare this to C#'s version:

//  Parsing String to Enum in C#
Colour colour = (Colour)Enum.Parse(typeof(Colour), "RED");

As Enum already existed in C# before generics was introduced to the language, the definition could not change without breaking existing code. So, like collections, it remains in the core libraries in this legacy state.


11 months late, but I think this question is ready for some Java Wildcard stuff.

This is a syntactical feature of Java. Suppose you have a method:

public <T> void Foo(Collection<T> thing)

And suppose you don't need to refer to the type T in the method body. You're declaring a name T and then only using it once, so why should you have to think of a name for it? Instead, you can write:

public void Foo(Collection<?> thing)

The question-mark asks the the compiler to pretend that you declared a normal named type parameter that only needs to appear once in that spot.

There's nothing you can do with wildcards that you can't also do with a named type parameter (which is how these things are always done in C++ and C#).