I am writing an Adobe AIR Android application using FlashDevelop, and I want to make sure that when I publish it to Google Play it is only available to devices that support Adobe AIR based applications. What is the proper way to configure this in my project files?
UPDATE: Tech Requirements for Adobe AIR 3 (from Adobe):
AIR is a runtime environment that allows Adobe Animate content and ActionScript 3.0 coders to construct applications and video games that run as a stand-alone executable and behave similar to a native application on supported platforms.
AIR allows developers to use familiar tools such as Adobe Dreamweaver®, Flash Builder®, Flash Catalyst®, Flash Professional, or any text editor to build their applications and easily deliver a single application installer that works across operating systems.
Adobe® AIR® is a multi-operating system, multi-screen runtime that allows you to leverage your web development skills to build and deploy rich Internet applications (RIAs) to the desktop and mobile devices.
AIR will run on Froyo (Android 2.2 SDK version 8) or above. In your application.xml add the following to the manifest additions
<uses-sdk android:minSdkVersion="8" />
This will ensure anything running less than 2.2 wont be compatible with your app.
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