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What are the advantages/disadvantages for creating a top level function in ES6 with arrows or without?

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What are the advantages/disadvantages to create a top level function in ES6/ES2015 in those different ways? Or is this just a matter of taste/style guide etc?

Option 1:

function square(n) {
   return n * n;
}

Option 2:

var square = function(n) {
  return n * n;
};

Option 3:

var square = (n) => {
   return n * n;
};

Option 4:

const square = (n) => {
   return n * n;
};
like image 563
Kasper Avatar asked Jul 20 '16 11:07

Kasper


People also ask

When should you not use arrow functions in ES6?

An arrow function doesn't have its own this value and the arguments object. Therefore, you should not use it as an event handler, a method of an object literal, a prototype method, or when you have a function that uses the arguments object.

What are the advantages of using arrow function?

There are two major benefits of using Arrow functions. One is that it's a shorter syntax and thus requires less code. The main benefit is that it removes the several pain points associated with the this operator.

Which is an advantage of arrow functions versus conventional functions?

Unlike regular functions, arrow functions do not have their own this . Arguments objects are not available in arrow functions, but are available in regular functions. Regular functions created using function declarations or expressions are 'constructible' and 'callable'.

Should I use function or arrow function?

The takeaway: Function expressions are best for object methods. Arrow functions are best for callbacks or methods like map, reduce, or forEach. You can read more about scopes on MDN. On a fundamental level, arrow functions are simply incapable of binding a value of this different from the value of this in their scope.


1 Answers

Note: I've posted this as a community wiki, we can all add to the list, clarify, etc. Please no opinions. Keep it objective.


Or is this just a matter of taste/style guide etc?

There will be a strong influence of style, yes, but there are some objective observations we can make in terms of the functionality and runtime characteristics of the options that can be used to decide which is appropriate for a given use-case.

Option 1:

function square(n) {
   return n * n;
}
  • Hoisted (because it's a function declaration).
  • Until ES2015 (ES6), only valid at global scope or at the top-level of a function; ES2015+ allows them within control flow statements, but the rules are complex.
  • Can be overwritten later via square = ... (or a later function declaration).
  • Creates an object and assigns it to square.prototype, even though we don't intend it to be a constructor.
  • Attempts to use it as a constructor (new square) will work, but probably not do what the coder expected: The result of the new operation will be an object using square.prototype as its prototype (and the function's return value from n * n is thrown away).
  • If at global scope, creates a property on the global object (and thus, a global) because it's a function declaration.
  • If this were used within the function, it would be determined by how the function is called, as it's a "normal" function.

Option 2:

var square = function(n) {
  return n * n;
};
  • Not hoisted (because it's an expression), created during control flow.
  • Until ES2015, since it's an anonymous function expression, the function didn't have a name. In ES2015+, the name is derived from the variable's name (browser support may lag a bit, it seems to be low on the ES2015 support priority list).
  • Can be overwritten later via square = ...
  • Creates an object and assigns it to square.prototype, even though we don't intend it to be a constructor.
  • Attempts to use it as a constructor (new square) will work, but probably not do what the coder expected (see note on the function declaration).
  • If at global scope, creates a property on the global object (and thus, a global) since it's an old-style var variable.
  • If this were used within the function, it would be determined by how the function is called, as it's a "normal" function.

Option 2.5: (I've added this one)

var square = function square(n) {
  return n * n;
};

Exactly like Option 2, except that on ES5 and earlier, the function has a true name (square). (Note that the name doesn't have to be the same as the name of the variable, although it is in this example.) (Bugs in IE8 and earlier would end up creating two functions instead of just one; details in this blog post by T.J. Crowder [principal author of this answer].)

Option 3:

var square = (n) => {
   return n * n;
};

Could also be written:

var square = n => n * n;
  • Not hoisted (because it's an expression), created during control flow.
  • The function's name is derived from the variable's name (browser support may lag a bit, it seems to be low on the ES2015 support priority list).
  • Can be overwritten later via square = ...
  • Doesn't create an object and assign it to square.prototype.
  • Attempts to use it as a constructor (new square) will fail with an informative error (TypeError: square is not a constructor).
  • Doesn't have arguments (but you can use rest arguments instead if you need arguments functionality).
  • Per spec, requires fewer things to be "set up" when calling it, as it doesn't have its own this and doesn't have arguments. But modern JavaScript engines already optimize-out the creation of arguments if you don't use it, and it's unlikely setting up this is a significant cost.
  • If at global scope, creates a property on the global object (and thus, a global) since it's an old-style var variable.
  • Because it's an arrow function, if this were used within the function, it would use the same this as the code where the function is defined, since arrow functions close over this (rather than having it set by how they're called).

Option 4:

const square = (n) => {
   return n * n;
};

Could also be written:

const square = n => n * n;
  • Not hoisted, created during control flow
  • The function's name is derived from the variable's name (browser support may lag a bit, it seems to be low on the ES2015 support priority list).
  • Can't be overwritten later via square = ...
  • Doesn't create an object and assign it to square.prototype.
  • Attempts to use it as a constructor (new square) will fail with an informative error (TypeError: square is not a constructor).
  • Doesn't have arguments (see notes on Option 3).
  • Per spec, requires fewer things to be "set up" when calling it (see notes on Option 3).
  • If at global scope, doesn't create a property on the global object (but still creates a global), since it's an ES2015+ const.
  • Because it's an arrow function, if this were used within the function, it would use the same this as the code where the function is defined, since arrow functions close over this (rather than having it set by how they're called).

Option 5: (I've added this one)

let square = (n) => {
   return n * n;
};

Could also be written:

let square = n => n * n;

Exactly like Option 4, except it can be overwritten later via square = ...

like image 154
9 revs, 2 users 93% Avatar answered Oct 21 '22 18:10

9 revs, 2 users 93%