The nullptr keyword can be used to test if a pointer or handle reference is null before the reference is used. Function calls among languages that use null pointer values for error checking should be interpreted correctly. You cannot initialize a handle to zero; only nullptr can be used.
nullptr is a keyword that represents zero as an address (its type is considered a pointer-type), while NULL is the value zero as an int . If you're writing something where you're referring to the zero address, rather than the value zero, you should use nullptr .
Explanation: Deleting a null pointer has no effect, so it is not necessary to check for a null pointer before calling delete.
Datatype for NULL is as meaningless as datatype for 0 : it can be INTEGER , FLOAT or a VARCHAR . You cannot tell it just from the value. NULL is legitimate value in almost every datatype domain, which means the absence of actual value.
In that code, there doesn't seem to be an advantage. But consider the following overloaded functions:
void f(char const *ptr);
void f(int v);
f(NULL); //which function will be called?
Which function will be called? Of course, the intention here is to call f(char const *)
, but in reality f(int)
will be called! That is a big problem1, isn't it?
So, the solution to such problems is to use nullptr
:
f(nullptr); //first function is called
Of course, that is not the only advantage of nullptr
. Here is another:
template<typename T, T *ptr>
struct something{}; //primary template
template<>
struct something<nullptr_t, nullptr>{}; //partial specialization for nullptr
Since in template, the type of nullptr
is deduced as nullptr_t
, so you can write this:
template<typename T>
void f(T *ptr); //function to handle non-nullptr argument
void f(nullptr_t); //an overload to handle nullptr argument!!!
1. In C++, NULL
is defined as #define NULL 0
, so it is basically int
, that is why f(int)
is called.
C++11 introduces nullptr
, it is known as the Null
pointer constant and It improves type safety and resolves ambiguous situations unlike the existing implementation dependent null pointer constant NULL
. To be able to understand the advantages of nullptr
. we first need to understand what is NULL
and what are the problems associated with it.
NULL
exactly?Pre C++11 NULL
was used to represent a pointer that has no value or pointer that does not point to anything valid. Contrary to the popular notion NULL
is not a keyword in C++. It is an identifier defined in standard library headers. In short you cannot use NULL
without including some standard library headers. Consider the Sample program:
int main()
{
int *ptr = NULL;
return 0;
}
Output:
prog.cpp: In function 'int main()':
prog.cpp:3:16: error: 'NULL' was not declared in this scope
The C++ standard defines NULL as an implementation defined macro defined in certain standard library header files.
The origin of NULL is from C and C++ inherited it from C. The C standard defined NULL as 0
or (void *)0
. But in C++ there is a subtle difference.
C++ could not accept this specification as it is. Unlike C, C++ is a strongly typed language (C does not require explicit cast from void*
to any type, while C++ mandates a explicit cast). This makes the definition of NULL specified by C standard useless in many C++ expressions. For example:
std::string * str = NULL; //Case 1
void (A::*ptrFunc) () = &A::doSomething;
if (ptrFunc == NULL) {} //Case 2
If NULL was defined as (void *)0
, neither of above expressions would work.
void *
to std::string
. void *
to pointer to member function is needed. So unlike C, C++ Standard mandated to define NULL as numeric literal 0
or 0L
.
NULL
already?Though the C++ Standards committee came up with a NULL definition which will work for C++, this definition had its own fair share of problems. NULL worked well enough for almost all scenarios but not all. It gave surprising and erroneous results for certain rare scenarios. For example:
#include<iostream>
void doSomething(int)
{
std::cout<<"In Int version";
}
void doSomething(char *)
{
std::cout<<"In char* version";
}
int main()
{
doSomething(NULL);
return 0;
}
Output:
In Int version
Clearly, the intention seems to be to call the version which takes char*
as the argument, but as the output shows the function which takes an int
version gets called. This is because NULL is a numeric literal.
Furthermore, since it is implementation-defined whether NULL is 0 or 0L, there can lot of confusion in function overload resolution.
Sample Program:
#include <cstddef>
void doSomething(int);
void doSomething(char *);
int main()
{
doSomething(static_cast <char *>(0)); // Case 1
doSomething(0); // Case 2
doSomething(NULL) // Case 3
}
Analyzing the above snippet:
doSomething(char *)
as expected. doSomething(int)
but maybe char*
version was be desired because 0
IS also a null pointer. NULL
is defined as 0
, calls doSomething(int)
when perhaps doSomething(char *)
was intended, perhaps resulting in logic error at runtime. If NULL
is defined as 0L
, the call is ambiguous and results in compilation error.So, depending on implementation, the same code can give various outcomes, which is clearly undesired. Naturally, the C++ standards committee wanted to correct this and that is the prime motivation for nullptr.
nullptr
and how does it avoid the problems of NULL
?C++11 introduces a new keyword nullptr
to serve as null pointer constant. Unlike NULL, its behavior is not implementation-defined. It is not a macro but it has its own type. nullptr has the type std::nullptr_t
. C++11 appropriately defines properties for the nullptr to avoid the disadvantages of NULL. To summarize its properties:
Property 1: it has its own type std::nullptr_t
, and
Property 2: it is implicitly convertible and comparable to any pointer type or pointer-to-member type, but
Property 3: it is not implicitly convertible or comparable to integral types, except for bool
.
Consider the following example:
#include<iostream>
void doSomething(int)
{
std::cout<<"In Int version";
}
void doSomething(char *)
{
std::cout<<"In char* version";
}
int main()
{
char *pc = nullptr; // Case 1
int i = nullptr; // Case 2
bool flag = nullptr; // Case 3
doSomething(nullptr); // Case 4
return 0;
}
In the above program,
char *
version, Property 2 & 3Thus introduction of nullptr avoids all the problems of good old NULL.
nullptr
?The rule of thumb for C++11 is simply start using nullptr
whenever you would have otherwise used NULL in the past.
Standard References:
C++11 Standard: C.3.2.4 Macro NULL
C++11 Standard: 18.2 Types
C++11 Standard: 4.10 Pointer conversions
C99 Standard: 6.3.2.3 Pointers
The real motivation here is perfect forwarding.
Consider:
void f(int* p);
template<typename T> void forward(T&& t) {
f(std::forward<T>(t));
}
int main() {
forward(0); // FAIL
}
Simply put, 0 is a special value, but values cannot propagate through the system- only types can. Forwarding functions are essential, and 0 can't deal with them. Thus, it was absolutely necessary to introduce nullptr
, where the type is what is special, and the type can indeed propagate. In fact, the MSVC team had to introduce nullptr
ahead of schedule after they implemented rvalue references and then discovered this pitfall for themselves.
There are a few other corner cases where nullptr
can make life easier- but it's not a core case, as a cast can solve these problems. Consider
void f(int);
void f(int*);
int main() { f(0); f(nullptr); }
Calls two separate overloads. In addition, consider
void f(int*);
void f(long*);
int main() { f(0); }
This is ambiguous. But, with nullptr, you can provide
void f(std::nullptr_t)
int main() { f(nullptr); }
Basics of nullptr
std::nullptr_t
is the type of the null pointer literal, nullptr. It is a prvalue/rvalue of type std::nullptr_t
. There exist implicit conversions from nullptr to null pointer value of any pointer type.
The literal 0 is an int, not a pointer. If C++ finds itself looking at 0 in a context where only a pointer can be used, it’ll grudgingly interpret 0 as a null pointer, but that’s a fallback position. C++’s primary policy is that 0 is an int, not a pointer.
Advantage 1 - Remove ambiguity when overloading on pointer and integral types
In C++98, the primary implication of this was that overloading on pointer and integral types could lead to surprises. Passing 0 or NULL to such overloads never called a pointer overload:
void fun(int); // two overloads of fun
void fun(void*);
fun(0); // calls f(int), not fun(void*)
fun(NULL); // might not compile, but typically calls fun(int). Never calls fun(void*)
The interesting thing about that call is the contradiction between the apparent meaning of the source code (“I am calling fun with NULL-the null pointer”) and its actual meaning (“I am calling fun with some kind of integer— not the null pointer”).
nullptr’s advantage is that it doesn’t have an integral type. Calling the overloaded function fun with nullptr calls the void* overload (i.e., the pointer overload), because nullptr can’t be viewed as anything integral:
fun(nullptr); // calls fun(void*) overload
Using nullptr instead of 0 or NULL thus avoids overload resolution surprises.
Another advantage of nullptr
over NULL(0)
when using auto for return type
For example, suppose you encounter this in a code base:
auto result = findRecord( /* arguments */ );
if (result == 0) {
....
}
If you don’t happen to know (or can’t easily find out) what findRecord returns, it may not be clear whether result is a pointer type or an integral type. After all, 0 (what result is tested against) could go either way. If you see the following, on the other hand,
auto result = findRecord( /* arguments */ );
if (result == nullptr) {
...
}
there’s no ambiguity: result must be a pointer type.
Advantage 3
#include<iostream>
#include <memory>
#include <thread>
#include <mutex>
using namespace std;
int f1(std::shared_ptr<int> spw) // call these only when
{
//do something
return 0;
}
double f2(std::unique_ptr<int> upw) // the appropriate
{
//do something
return 0.0;
}
bool f3(int* pw) // mutex is locked
{
return 0;
}
std::mutex f1m, f2m, f3m; // mutexes for f1, f2, and f3
using MuxtexGuard = std::lock_guard<std::mutex>;
void lockAndCallF1()
{
MuxtexGuard g(f1m); // lock mutex for f1
auto result = f1(static_cast<int>(0)); // pass 0 as null ptr to f1
cout<< result<<endl;
}
void lockAndCallF2()
{
MuxtexGuard g(f2m); // lock mutex for f2
auto result = f2(static_cast<int>(NULL)); // pass NULL as null ptr to f2
cout<< result<<endl;
}
void lockAndCallF3()
{
MuxtexGuard g(f3m); // lock mutex for f2
auto result = f3(nullptr);// pass nullptr as null ptr to f3
cout<< result<<endl;
} // unlock mutex
int main()
{
lockAndCallF1();
lockAndCallF2();
lockAndCallF3();
return 0;
}
Above program compile and executed successfully but lockAndCallF1, lockAndCallF2 & lockAndCallF3 have redundant code. It is pity to write code like this if we can write template for all these lockAndCallF1, lockAndCallF2 & lockAndCallF3
. So it can be generalized with template. I have written template function lockAndCall
instead of multiple definition lockAndCallF1, lockAndCallF2 & lockAndCallF3
for redundant code.
Code is re-factored as below:
#include<iostream>
#include <memory>
#include <thread>
#include <mutex>
using namespace std;
int f1(std::shared_ptr<int> spw) // call these only when
{
//do something
return 0;
}
double f2(std::unique_ptr<int> upw) // the appropriate
{
//do something
return 0.0;
}
bool f3(int* pw) // mutex is locked
{
return 0;
}
std::mutex f1m, f2m, f3m; // mutexes for f1, f2, and f3
using MuxtexGuard = std::lock_guard<std::mutex>;
template<typename FuncType, typename MuxType, typename PtrType>
auto lockAndCall(FuncType func, MuxType& mutex, PtrType ptr) -> decltype(func(ptr))
//decltype(auto) lockAndCall(FuncType func, MuxType& mutex, PtrType ptr)
{
MuxtexGuard g(mutex);
return func(ptr);
}
int main()
{
auto result1 = lockAndCall(f1, f1m, 0); //compilation failed
//do something
auto result2 = lockAndCall(f2, f2m, NULL); //compilation failed
//do something
auto result3 = lockAndCall(f3, f3m, nullptr);
//do something
return 0;
}
Detail analysis why compilation failed for lockAndCall(f1, f1m, 0) & lockAndCall(f3, f3m, nullptr)
not for lockAndCall(f3, f3m, nullptr)
Why compilation of lockAndCall(f1, f1m, 0) & lockAndCall(f3, f3m, nullptr)
failed?
The problem is that when 0 is passed to lockAndCall, template type deduction kicks in to figure out its type. The type of 0 is int, so that’s the type of the parameter ptr inside the instantiation of this call to lockAndCall. Unfortunately, this means that in the call to func inside lockAndCall, an int is being passed, and that’s not compatible with the std::shared_ptr<int>
parameter that f1
expects. The 0 passed in the call to lockAndCall
was intended to represent a null pointer, but what actually got passed was int. Trying to pass this int to f1 as a std::shared_ptr<int>
is a type error. The call to lockAndCall
with 0 fails because inside the template, an int is being passed to a function that requires a std::shared_ptr<int>
.
The analysis for the call involving NULL
is essentially the same. When NULL
is passed to lockAndCall
, an integral type is deduced for the parameter ptr, and a type error occurs when ptr
—an int or int-like type—is passed to f2
, which expects to get a std::unique_ptr<int>
.
In contrast, the call involving nullptr
has no trouble. When nullptr
is passed to lockAndCall
, the type for ptr
is deduced to be std::nullptr_t
. When ptr
is passed to f3
, there’s an implicit conversion from std::nullptr_t
to int*
, because std::nullptr_t
implicitly converts to all pointer types.
It is recommended, Whenever you want to refer to a null pointer, use nullptr, not 0 or NULL
.
There is no direct advantage of having nullptr
in the way you have shown the examples.
But consider a situation where you have 2 functions with same name; 1 takes int
and another an int*
void foo(int);
void foo(int*);
If you want to call foo(int*)
by passing a NULL, then the way is:
foo((int*)0); // note: foo(NULL) means foo(0)
nullptr
makes it more easy and intuitive:
foo(nullptr);
Additional link from Bjarne's webpage.
Irrelevant but on C++11 side note:
auto p = 0; // makes auto as int
auto p = nullptr; // makes auto as decltype(nullptr)
Just as others have already said, its primary advantage lies in overloads. And while explicit int
vs. pointer overloads can be rare, consider standard library functions like std::fill
(which has bitten me more than once in C++03):
MyClass *arr[4];
std::fill_n(arr, 4, NULL);
Doesn't compile: Cannot convert int to MyClass*
.
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