My current makeshift approach is logging to a textfile, but that isn't very interactive. I've tried using pdb, but that doesn't seem to get along with urwid, pdb
doesn't take any input once it hits a breakpoint.
A couple of practices down the line... Debugging urwid is strange and not really well possible in the classical sense, most of the time after rendering the canvas you can't really check things anymore.
What helped me:
n+1
-time is a good idea.I know that doesn't really count as debugging, but it helped me a lot in finding errors or strange behavior.
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