Today I was browsing through some questions on this site and I found a mention of an enum
being used in singleton pattern about purported thread-safety benefits to such solution.
I have never used enum
s and I have been programming in Java for more than a couple of years now. And apparently, they changed a lot. Now they even do full-blown support of OOP within themselves.
Enums are used to create our own data type like classes. The enum data type (also known as Enumerated Data Type) is used to define an enum in Java. Unlike C/C++, enum in Java is more powerful. Here, we can define an enum either inside the class or outside the class.
If you use enums instead of integers (or String codes), you increase compile-time checking and avoid errors from passing in invalid constants, and you document which values are legal to use.
An enum is a special "class" that represents a group of constants (unchangeable variables, like final variables). To create an enum , use the enum keyword (instead of class or interface), and separate the constants with a comma.
You should always use enums when a variable (especially a method parameter) can only take one out of a small set of possible values. Examples would be things like type constants (contract status: "permanent", "temp", "apprentice"), or flags ("execute now", "defer execution").
If you use enums instead of integers (or String codes), you increase compile-time checking and avoid errors from passing in invalid constants, and you document which values are legal to use.
BTW, overuse of enums might mean that your methods do too much (it's often better to have several separate methods, rather than one method that takes several flags which modify what it does), but if you have to use flags or type codes, enums are the way to go.
As an example, which is better?
/** Counts number of foobangs. * @param type Type of foobangs to count. Can be 1=green foobangs, * 2=wrinkled foobangs, 3=sweet foobangs, 0=all types. * @return number of foobangs of type */ public int countFoobangs(int type)
versus
/** Types of foobangs. */ public enum FB_TYPE { GREEN, WRINKLED, SWEET, /** special type for all types combined */ ALL; } /** Counts number of foobangs. * @param type Type of foobangs to count * @return number of foobangs of type */ public int countFoobangs(FB_TYPE type)
A method call like:
int sweetFoobangCount = countFoobangs(3);
then becomes:
int sweetFoobangCount = countFoobangs(FB_TYPE.SWEET);
In the second example, it's immediately clear which types are allowed, docs and implementation cannot go out of sync, and the compiler can enforce this. Also, an invalid call like
int sweetFoobangCount = countFoobangs(99);
is no longer possible.
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