I have a class inside my bundled app that I want to allow users of the app to extend.
Here's what the definition of the bundled class looks like:
import * as d3 from 'd3';
class VizPlugin {
constructor(options) {
this.options = options;
}
build() {
}
...
}
export default VizPlugin;
The application is a full client/server nodejs app, installed on a customers server. After the app is bundled/deployed/installed on the server, I want the customer to be able to extend the app and add their own custom modules as extensions/plugins, like this:
import VizPlugin from './js/viz-plugin'; //there is no viz-plugin.js because it's bundled
class ScatterPlot extends VizPlugin {
constructor(options) {
super(options);
}
build() {
//I'd like to also use the reference to d3 from VizPlugin here
}
...
}
export default ScatterPlot;
They would put their javascript code in a directory along side the other bundled client javascript and import from that. Basically, there needs to be a named file called "viz-plugin.js" that can be imported from "scatter-plot.js".
Add d3 to your class, and give the extender some way of using it:
import * as d3 from 'd3';
class VizPlugin {
constructor(options) {
this.options = options;
this.d3 = d3;
}
useD3 (callback) {
callback(this, this.d3);
}
build() {
}
...
}
module.exports = VizPlugin as VizPlugin;
You can use the webpack SplitChunksPlugin
and give names to individual modules by using splitChunks.name
.
The following code will look for the viz-plugin.js
module and tell it to keep it's name:
optimization: {
splitChunks: {
name(module, chunks, cacheGroupKey) {
const moduleId = module.identifier();
if( moduleId && moduleId.indexOf('viz-plugin.js') >= 0 ) {
return 'viz-plugin'
}
return null;
}
}
},
Now, in the dist/build output, there will be a file called "viz-plugin.js" that you can extend, as such:
import VizPlugin from './dist/js/viz-plugin';
class ScatterPlot extends VizPlugin {
constructor(options) {
super(options);
}
build() {
//I'd like to also use the reference to d3 from VizPlugin here
}
...
}
export default ScatterPlot;
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