How do I write a JavaScript program to display a waveform from an audio file? I want to use Web Audio and Canvas.
I tried this code:
(new window.AudioContext).decodeAudioData(audioFile, function (data) { var channel = data.getChannelData(0); for (var i = 0; i < channel; i++) { canvas.getContext('2d').fillRect(i, 1, 40 - channel[i], 40); } });
But the result is far from what I want (namely, the image is not smooth since I'm drawing with rectangles). I want it to look smooth like this image:
Any hints on how to implement the waveform?
The Web Audio API involves handling audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph.
Q 2 - Which of the following is true about 'audio' tag in HTML5? A - HTML5 supports <audio> tag which is used to embed sound content in an HTML or XHTML document.
An audio wave is the vibration of air molecules, which is how sound travels. A waveform describes a wave by graphing how an air molecule is displaced, over time. Amplitude is the strength of a wave's effect; the higher the amplitude, the more the air molecules are displaced.
Rolled out my own library after all: wavesurfer.js.
It draws a waveform from PCM data and seeks regions of the audio by clicking on it.
You may be interested in AudioJedit. This is an open source project hosted at GitHub. It have small server-side node.js script for loading audio files, but all interaction with audio implemented in client-side JavaScript. I think this is similar to what you are looking for.
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