A control block of a shared_ptr
is kept alive while there is at least one weak_ptr
present. If the shared pointer was created with make_shared
that implies that the whole memory of the object is kept allocated. (The object itself is properly destructed, but since the control block and the memory for the object were allocated in one chunk, as make_shared
does, they can only be deallocated together.)
Is my understanding correct?
It seems that this behaviour represents a problem, for example in the famous "cache example". The memory for the objects will be kept allocated forever.
It it a problem in any practical situations? Shall the shared_ptr
be created using a constructor in such a situation (large object and intent to use weak_ptr
s)?
The only difference between weak_ptr and shared_ptr is that the weak_ptr allows the reference counter object to be kept after the actual object was freed. As a result, if you keep a lot of shared_ptr in a std::set the actual objects will occupy a lot of memory if they are big enough.
make_shared is exception-safe. It uses the same call to allocate the memory for the control block and the resource, which reduces the construction overhead. If you don't use make_shared , then you have to use an explicit new expression to create the object before you pass it to the shared_ptr constructor.
One reason is because make_shared allocates the reference count together with the object to be managed in the same block of memory. OK, I got the point. This is of course more efficient than two separate allocation operations.
By using a weak_ptr , you can create a shared_ptr that joins to an existing set of related instances, but only if the underlying memory resource is still valid. A weak_ptr itself does not participate in the reference counting, and therefore, it cannot prevent the reference count from going to zero.
Is my understanding correct?
Yes. If your weak_ptr
s significantly outlive the (large) object and you are tight on memory, it may be beneficial to avoid make_shared
.
However, "large" here is measured by sizeof
, and many conceptually "large" objects (for example, most standard containers, except std::array
) are quite small by that metric, because they allocate additional memory to store their contents, which will be freed as soon as the object is destroyed.
I tried this in VS2013 and you're completely correct. The destructor is called when the last shared_ptr is destroyed, so any other objects or memory associated with the object will be destroyed, but if the shared_ptr is created with make_shared the memory is never destroyed until the last weak_ptr is.
I think it's always good to clean up or reset your weak_ptrs if lock() fails because even without make_shared it's still using some memory.
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