I managed to integrate both the Tango SDK and Vuforia into my Unity project by mergin the two versions of the AndroidManifest.xml
.
My Vuforia Camera Prefab
is a child of the Tango Delta Camera Prefab
and is set up, so that it should be the center of the AR-world.
When a target is detected, I instanciate an object with no parent in the scene to move around it with the Tango Delta Camera
.
However the tracking of the Tango Camera
seems to malfunction when the Vuforia Camera
is active - it is still working, but the motion detection is very wrong.
Could it be that Vuforia is blocking Tango from using the camera? How would I resolve this?
I am also working on same & what I have learned yet is,
Augmented reality can take many forms. It always depends in one form or another on a technique to calculate the relative 3D space to the reality around us.From Vast scope, if we consider Computer vision tracking AR. we can differentiate it into-
Marker based Tracking
Marker less Tracking
The where might involve areas like 2-D image matching and tracking, 3-D object matching and tracking, face detection and tracking, SLAM tracking, and location tracking (using GPS, accelerometer, compass, gyroscope). from these two,
You can use both in same app for different purposes without interfering in between.
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