I just stumbled upon something. At first I thought it might be a case of branch misprediction like it is in this case, but I cannot explain why branch misprediction should cause this behaviour.
I implemented two versions of Bubble Sort in Java and did some performance testing:
import java.util.Random;
public class BubbleSortAnnomaly {
public static void main(String... args) {
final int ARRAY_SIZE = Integer.parseInt(args[0]);
final int LIMIT = Integer.parseInt(args[1]);
final int RUNS = Integer.parseInt(args[2]);
int[] a = new int[ARRAY_SIZE];
int[] b = new int[ARRAY_SIZE];
Random r = new Random();
for (int run = 0; RUNS > run; ++run) {
for (int i = 0; i < ARRAY_SIZE; i++) {
a[i] = r.nextInt(LIMIT);
b[i] = a[i];
}
System.out.print("Sorting with sortA: ");
long start = System.nanoTime();
int swaps = bubbleSortA(a);
System.out.println( (System.nanoTime() - start) + " ns. "
+ "It used " + swaps + " swaps.");
System.out.print("Sorting with sortB: ");
start = System.nanoTime();
swaps = bubbleSortB(b);
System.out.println( (System.nanoTime() - start) + " ns. "
+ "It used " + swaps + " swaps.");
}
}
public static int bubbleSortA(int[] a) {
int counter = 0;
for (int i = a.length - 1; i >= 0; --i) {
for (int j = 0; j < i; ++j) {
if (a[j] > a[j + 1]) {
swap(a, j, j + 1);
++counter;
}
}
}
return (counter);
}
public static int bubbleSortB(int[] a) {
int counter = 0;
for (int i = a.length - 1; i >= 0; --i) {
for (int j = 0; j < i; ++j) {
if (a[j] >= a[j + 1]) {
swap(a, j, j + 1);
++counter;
}
}
}
return (counter);
}
private static void swap(int[] a, int j, int i) {
int h = a[i];
a[i] = a[j];
a[j] = h;
}
}
As we can see, the only difference between those two sorting methods is the >
vs. >=
. When running the program with java BubbleSortAnnomaly 50000 10 10
, one would obviously expect that sortB
is slower than sortA
because it has to execute more swap(...)
s. But I got the following (or similar) output on three different machines:
Sorting with sortA: 4.214 seconds. It used 564960211 swaps.
Sorting with sortB: 2.278 seconds. It used 1249750569 swaps.
Sorting with sortA: 4.199 seconds. It used 563355818 swaps.
Sorting with sortB: 2.254 seconds. It used 1249750348 swaps.
Sorting with sortA: 4.189 seconds. It used 560825110 swaps.
Sorting with sortB: 2.264 seconds. It used 1249749572 swaps.
Sorting with sortA: 4.17 seconds. It used 561924561 swaps.
Sorting with sortB: 2.256 seconds. It used 1249749766 swaps.
Sorting with sortA: 4.198 seconds. It used 562613693 swaps.
Sorting with sortB: 2.266 seconds. It used 1249749880 swaps.
Sorting with sortA: 4.19 seconds. It used 561658723 swaps.
Sorting with sortB: 2.281 seconds. It used 1249751070 swaps.
Sorting with sortA: 4.193 seconds. It used 564986461 swaps.
Sorting with sortB: 2.266 seconds. It used 1249749681 swaps.
Sorting with sortA: 4.203 seconds. It used 562526980 swaps.
Sorting with sortB: 2.27 seconds. It used 1249749609 swaps.
Sorting with sortA: 4.176 seconds. It used 561070571 swaps.
Sorting with sortB: 2.241 seconds. It used 1249749831 swaps.
Sorting with sortA: 4.191 seconds. It used 559883210 swaps.
Sorting with sortB: 2.257 seconds. It used 1249749371 swaps.
When I set the parameter for LIMIT
to, e.g., 50000
(java BubbleSortAnnomaly 50000 50000 10
), I get the expected results:
Sorting with sortA: 3.983 seconds. It used 625941897 swaps.
Sorting with sortB: 4.658 seconds. It used 789391382 swaps.
I ported the program to C++ to determine whether this problem is Java-specific. Here is the C++ code.
#include <cstdlib>
#include <iostream>
#include <omp.h>
#ifndef ARRAY_SIZE
#define ARRAY_SIZE 50000
#endif
#ifndef LIMIT
#define LIMIT 10
#endif
#ifndef RUNS
#define RUNS 10
#endif
void swap(int * a, int i, int j)
{
int h = a[i];
a[i] = a[j];
a[j] = h;
}
int bubbleSortA(int * a)
{
const int LAST = ARRAY_SIZE - 1;
int counter = 0;
for (int i = LAST; 0 < i; --i)
{
for (int j = 0; j < i; ++j)
{
int next = j + 1;
if (a[j] > a[next])
{
swap(a, j, next);
++counter;
}
}
}
return (counter);
}
int bubbleSortB(int * a)
{
const int LAST = ARRAY_SIZE - 1;
int counter = 0;
for (int i = LAST; 0 < i; --i)
{
for (int j = 0; j < i; ++j)
{
int next = j + 1;
if (a[j] >= a[next])
{
swap(a, j, next);
++counter;
}
}
}
return (counter);
}
int main()
{
int * a = (int *) malloc(ARRAY_SIZE * sizeof(int));
int * b = (int *) malloc(ARRAY_SIZE * sizeof(int));
for (int run = 0; RUNS > run; ++run)
{
for (int idx = 0; ARRAY_SIZE > idx; ++idx)
{
a[idx] = std::rand() % LIMIT;
b[idx] = a[idx];
}
std::cout << "Sorting with sortA: ";
double start = omp_get_wtime();
int swaps = bubbleSortA(a);
std::cout << (omp_get_wtime() - start) << " seconds. It used " << swaps
<< " swaps." << std::endl;
std::cout << "Sorting with sortB: ";
start = omp_get_wtime();
swaps = bubbleSortB(b);
std::cout << (omp_get_wtime() - start) << " seconds. It used " << swaps
<< " swaps." << std::endl;
}
free(a);
free(b);
return (0);
}
This program shows the same behaviour. Can someone explain what exactly is going on here?
Executing sortB
first and then sortA
does not change the results.
The total number of comparisons, therefore, is (n - 1) + (n - 2)... (2) + (1) = n(n - 1)/2 or O(n2). The best case for bubble sort occurs when the list is already sorted or nearly sorted.
Bubble sort can be optimized by using a flag variable that exits the loop once swapping is done. The best complexity of a bubble sort can be O(n). O(n) is only possible if the array is sorted.
The bubble sort algorithm is a reliable sorting algorithm. This algorithm has a worst-case time complexity of O(n2). The bubble sort has a space complexity of O(1). The number of swaps in bubble sort equals the number of inversion pairs in the given array.
Bubble sort is the simplest stable in-place sorting algorithm and very easy to code. Insertion sort makes fewer comparisons compared to the other two algorithms and hence is efficient where comparison operation is costly.
I think it may indeed be due to branch prediction. If you count the number of swaps compared to the number of inner sort iterations you find:
Limit = 10
Limit = 50000
So in the Limit == 10
case the swap is performed 99.98% of the time in the B sort which is obviously favourable for the branch predictor. In the Limit == 50000
case the swap is only hit randomly 68% so the branch predictor is less beneficial.
I think this can indeed be explained by branch misprediction.
Consider, for example, LIMIT=11, and sortB
. On first iteration of the outer loop, it will very quickly stumble upon one of elements equal to 10. So it will have a[j]=10
, and therefore definitely a[j]
will be >=a[next]
, as there are no elements that are greater than 10. Therefore, it will perform a swap, then do one step in j
only to find that a[j]=10
once again (the same swapped value). So once again it will be a[j]>=a[next]
, and so one. Every comparison except several at the very beginning will be true. Similarly it will run on the next iterations of the outer loop.
Not the same for sortA
. It will start roughly the same way, stumble upon a[j]=10
, do some swaps in a similar manner, but only to a point when it finds a[next]=10
too. Then the condition will be false, and no swap will be done. An so on: every time it stumbles on a[next]=10
, the condition is false and no swaps are done. Therefore, this condition is true 10 times out of 11 (values of a[next]
from 0 to 9), and false in 1 case out of 11. Nothing strange that branch prediction fails.
Using the C++ code provided (time counting removed) with the perf stat
command I got results that confirm the brach-miss theory.
With Limit = 10
, BubbleSortB highly benefits from branch prediction (0.01% misses) but with Limit = 50000
branch prediction fails even more (with 15.65% misses) than in BubbleSortA (12.69% and 12.76% misses respectively).
BubbleSortA Limit=10:
Performance counter stats for './bubbleA.out':
46670.947364 task-clock # 0.998 CPUs utilized
73 context-switches # 0.000 M/sec
28 CPU-migrations # 0.000 M/sec
379 page-faults # 0.000 M/sec
117,298,787,242 cycles # 2.513 GHz
117,471,719,598 instructions # 1.00 insns per cycle
25,104,504,912 branches # 537.904 M/sec
3,185,376,029 branch-misses # 12.69% of all branches
46.779031563 seconds time elapsed
BubbleSortA Limit=50000:
Performance counter stats for './bubbleA.out':
46023.785539 task-clock # 0.998 CPUs utilized
59 context-switches # 0.000 M/sec
8 CPU-migrations # 0.000 M/sec
379 page-faults # 0.000 M/sec
118,261,821,200 cycles # 2.570 GHz
119,230,362,230 instructions # 1.01 insns per cycle
25,089,204,844 branches # 545.136 M/sec
3,200,514,556 branch-misses # 12.76% of all branches
46.126274884 seconds time elapsed
BubbleSortB Limit=10:
Performance counter stats for './bubbleB.out':
26091.323705 task-clock # 0.998 CPUs utilized
28 context-switches # 0.000 M/sec
2 CPU-migrations # 0.000 M/sec
379 page-faults # 0.000 M/sec
64,822,368,062 cycles # 2.484 GHz
137,780,774,165 instructions # 2.13 insns per cycle
25,052,329,633 branches # 960.179 M/sec
3,019,138 branch-misses # 0.01% of all branches
26.149447493 seconds time elapsed
BubbleSortB Limit=50000:
Performance counter stats for './bubbleB.out':
51644.210268 task-clock # 0.983 CPUs utilized
2,138 context-switches # 0.000 M/sec
69 CPU-migrations # 0.000 M/sec
378 page-faults # 0.000 M/sec
144,600,738,759 cycles # 2.800 GHz
124,273,104,207 instructions # 0.86 insns per cycle
25,104,320,436 branches # 486.101 M/sec
3,929,572,460 branch-misses # 15.65% of all branches
52.511233236 seconds time elapsed
Edit 2: This answer is probably wrong in most cases, lower when I say everything above is correct is still true, but the lower portion is not true for most processor architectures, see the comments. However, I will say that it's still theoretically possible there is some JVM on some OS/Architecture that does this, but that JVM is probably poorly implemented or it's a weird architecture. Also, this is theoretically possible in the sense that most conceivable things are theoretically possible, so I'd take the last portion with a grain of salt.
First, I am not sure about the C++, but I can talk some about the Java.
Here is some code,
public class Example {
public static boolean less(final int a, final int b) {
return a < b;
}
public static boolean lessOrEqual(final int a, final int b) {
return a <= b;
}
}
Running javap -c
on it I get the bytecode
public class Example {
public Example();
Code:
0: aload_0
1: invokespecial #8 // Method java/lang/Object."<init>":()V
4: return
public static boolean less(int, int);
Code:
0: iload_0
1: iload_1
2: if_icmpge 7
5: iconst_1
6: ireturn
7: iconst_0
8: ireturn
public static boolean lessOrEqual(int, int);
Code:
0: iload_0
1: iload_1
2: if_icmpgt 7
5: iconst_1
6: ireturn
7: iconst_0
8: ireturn
}
You'll notice the only difference is if_icmpge
(if compare greater/equal) versus if_icmpgt
(if compare greater than).
Everything above is fact, the rest is my best guess as to how if_icmpge
and if_icmpgt
are handled based on a college course I took on assembly language. To get a better answer you should look up how your JVM handles these. My guess is that C++ also compiles down to a similar operation.
Edit: Documentation on
if_i<cond>
is here
The way computers compare numbers is subtracting one from the other and checking if that number is 0 or not, so when doing a < b
if subtracts b
from a
and sees if the result is less than 0 by checking the sign of the value (b - a < 0
). To do a <= b
though it has to do an additional step and subtract 1 (b - a - 1 < 0
).
Normally this is a very miniscule difference, but this isn't any code, this is freaking bubble sort! O(n^2) is the average number of times we are doing this particular comparison because it's in the inner most loop.
Yes, it may have something to do with branch prediction I am not sure, I am not an expert on that, but I think this may also play a non-insignificant role.
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