This is my first MFC application away from VC6, and I feel a little bit stupid:
How do I add the OnInitDialog handler? (I know how to add it manually, but that's a pain in the long run).
double-clicking the dialog - nothing. right click the dialog - "add event handler" is disabled. Properties - Messages has "normal" messages, but not WM_INITDIALOG Properties - Events only holds notifications from contained controls right-clicking in class view - "Add.." only has functions and variables
scratches head
[edit] d'oh - it's a virtual function in MFC, but still...
To override them, you declare an overriding function in your derived dialog class using the MFC Class Wizard. OnInitDialog is called just before the dialog box is displayed. You must call the default OnInitDialog handler from your override — usually as the first action in the handler.
For a modeless dialog box, OnInitDialog is called when Create is called. You typically override OnInitDialog to initialize the dialog box's controls, such as setting the initial text of an edit box. You must call the OnInitDialog member function of the base class, CDialog , from your OnInitDialog override.
The MFC framework provides an efficient mechanism for transferring and validating data in a dialog box through the DDX and DDV routines. Dialog Data Exchange (DDX) is an easy way to initialize the controls in a dialog box and gather data input by the user.
Don't feel stupid, it took me forever to figure this out when I first moved from VC6 to VS2008!
Anyway, and also for my own reference, here are the complete steps for adding a dialog box and overriding the OnInitDialog
method:
IDD_MYDIALOG
.CMyDialog
, select CDialog
as the base class, then press Finish. This will create files named MyDialog.cpp
and MyDialog.h
and add them to your project.To override the OnInitDialog
method in the CMyDialog
class:
MyDialog.h
.class CMyDialog : public CDialog
. (The top of the Properties window should show "CMyDialog VCCodeClass" - this is important, because the Properties window is highly context sensitive, and you get different options depending on the location of the cursor in the editor.)OnInitDialog
.CMyDialog::OnInitDialog
function.I hope this helps!
It appears that you don't even have to open the header file and mess around placing the cursor... After creatingthe class, select the class in the ClassView pane and you can change overrides/messages/events in the Property pane as described above.
Open Class Wizard, then go to Virtual Functions Tab. Double Click on which functions you want to override
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With