I'd like to increase the performance of a specific usage of list and map, where the number of items has a hard limit in the order of 100000. The STL default allocator obviously isn't the best choice in this situation, since cleaning up all the thousands of small objects takes a very long time (>10sec!). Not to mention all the other potential issues.
So obviously to improve this I can preallocate the correct amount of memory to contain all of the list/map nodes. So far I've been able to implement a working version of the default allocator (by deriving from std::allocator_traits), that uses alloc/free for each node. But I'm struggling to find out how to modify this to allow for the "stateful" use of, for example, my very simple stack:
using namespace std;
class MemPoolStack
{
public:
size_t Size;
size_t Mult;
size_t Total;
size_t Top;
size_t Last;
unique_ptr<byte[]> Data;
unique_ptr<size_t[]> Nexts;
MemPoolStack(size_t size, size_t mult) :
Size(size),
Mult(mult),
Total(size * mult),
Top(0),
Last(0),
Data(new byte[Total]),
Nexts(new size_t[Size])
{
}
size_t& Next(size_t i)
{
return *(Nexts.get() + i);
}
void* Pop()
{
byte* p = nullptr;
if(Top<Size)
{
p = Data.get() + (Top * Mult);
bool last = (Top==Last);
size_t next = last ? Top+1 : Next(Top);
if(last) Next(Top) = next;
Top = next;
if(Top>Last) Last=Top;
}
else
{
p = nullptr;
}
return p;
}
bool Push(void* p)
{
ptrdiff_t diff = (byte*)p - Data.get();
size_t index = ((size_t)diff / Mult);
if(diff>=0 && index<Size)
{
Next(index) = Top;
Top = index;
return true;
}
return false;
}
};
template <class T> struct MemPool
{
typedef T value_type;
MemPool() throw() {}
template <class U> MemPool (const MemPool<U>&) throw() {}
template <class U> struct rebind { typedef MemPool<U> other; }; //off-topic: why doesn't allocator_traits define this?
T* allocate (size_t n)
{
return static_cast<T*>(malloc(n*sizeof(T)));
}
void deallocate (T* p, size_t n)
{
free(p);
}
};
template <class T, class U>
bool operator== (const MemPool<T>&, const MemPool<U>&) throw()
{return true;}
template <class T, class U>
bool operator!= (const MemPool<T>&, const MemPool<U>&) throw()
{return false;}
And I'm instantiating my list and map like this:
list<TKey, MemPool<TKey>> Keys;
map<TKey, MapType, less<TKey>, MemPool<MapType>> Map;
The MemPoolStack
itself isn't really the issue here, it probably has bugs but it's just for example purposes. The point is that the MemPoolStack
class stores a unique_ptr
to the preallocated memory, and some other member variables.
The problem there is that I need to have some reference to my MemPoolStack
in the MemPool
class, so that all the different ways that a Visual C++11 map or list can construct my allocator all end up with one MemPoolStack
instance per list or map. Then I could use MemPoolStack::Pop()
in MemPool::allocate()
, and MemPoolStack::Push()
in MemPool::deallocate()
.
I also need a way to initially construct my allocator, specifying the size. I tried putting a shared_ptr<MemPoolStack>
in MemPool
but it ended up getting lost when the list decided to call the allocator's default constructor...
I'm also open to throwing away all of this code for a good alternative solution to the original problem.
Since you want a single underlying pool, and allocators can be copied and re-bound, you can't store your state directly in the allocator.
What you can do is store a pointer (or a shared_ptr
) to your state, such that copies of your allocator shallow-copy the pointer, referring to the same underlying pool.
Note that you either need to write a default constructor for your allocator, and have it create a new backing pool, or you need to create an allocator instance with a specific backing pool and pass it to the container constructor.
So this:
list<TKey, MemPool<TKey>> Keys;
will default construct an allocator (which will be something like MemPool<list<TKey>::node>
), and that allocator instance will have to create its own backing state; while this:
list<TKey, MemPool<TKey>> MoreKeys(Keys);
will copy that original allocator instance via a select_on_container_copy_construction() const
method you must provide (so you can make both containers, with their separate allocator instances, share the same pool); and finally this:
map<TKey, MapType, less<TKey>, MemPool<MapType>> Map(MemPool<MapType>(my_pool));
will use the specified backing pool.
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