I have an app that supports iOS 12. I am adding support for iOS 13. I have a view controller that needs to perform a quick action when the app goes to the background.
Prior to iOS 13 that is simple enough. Add a line such as:
NotificationCenter.default.addObserver(self, selector: #selector(didEnterBackground), name: UIApplication.didEnterBackgroundNotification, object: nil)
in viewDidLoad
or maybe an init
.
Then add the didEnterBackground
method:
@objc func didEnterBackground() {
// Do my background stuff
}
That's all good with iOS 12 and earlier.
But now with scene support in iOS 13, my notification isn't being called when run with iOS 13. It still works with an iOS 12 simulator/device.
What changes do I need to make?
In iOS 12 and earlier, you use your app delegate to manage major life cycle events in your app. Specifically, you use methods of the app delegate to update the state of your app when it enters the foreground or moves to the background.
When the problem is app-specific, i.e., you are not receiving notifications from that app, we’ll have to look at them one-by-one. Go to Settings → scroll down to the app. Tap Notifications. Ensure that Allow Notifications toggle is turned on.
Go to Settings > Face ID & Passcode (on an iPhone with Face ID) or Touch ID & Passcode (on other iPhone models). Enter your passcode. Scroll down and turn on Notification Center (below Allow Access When Locked).
Note: To view the notification setting for all apps at once, you can go to Settings → Notifications → scroll to the Notification Style section. Tap any app to alter the setting.
When supporting scenes under iOS 13, many of the UIApplicationDelegate
lifecycle methods are no longer called. There are now corresponding lifecycle methods in the UISceneDelegate
. This means there is a need to listen to the UIScene.didEnterBackgroundNotification
notification under iOS 13. You can find more details in the documentation at the Managing Your App's Life Cycle page.
You need to update the notification observer code to:
if #available(iOS 13.0, *) {
NotificationCenter.default.addObserver(self, selector: #selector(didEnterBackground), name: UIScene.didEnterBackgroundNotification, object: nil)
} else {
NotificationCenter.default.addObserver(self, selector: #selector(didEnterBackground), name: UIApplication.didEnterBackgroundNotification, object: nil)
}
This allows your view controller (or view) to listen to the correct event depending on which version of iOS it is running under.
The same didEnterBackground
method is called for both events depending on the version of iOS.
But there is an added complication if your app supports multiple windows.
If the user of your app has opened multiple windows of your app, then every copy of this view controller (or view) will be notified of the background event even if the given view controller is still in the foreground or if has been in the background all along.
In the likely case you only want the one window that was just put into the background to respond to the event, you need to add an extra check. The object
property of the notification will tell you which specific scene has just entered the background. So the code needs to check to see if the notification's window scene is scene associated with the view controller (or view).
Brief side trip: See this answer for details on how to get the UIScene of a UIViewController or UIView. (It's not as straightforward as you would hope).
This requires an update to the didEnterBackground
method as follows:
@objc func didEnterBackground(_ notification: NSNotification) {
if #available(iOS 13.0, *) {
// This requires the extension found at: https://stackoverflow.com/a/56589151/1226963
if let winScene = notification.object as? UIWindowScene, winScene === self.scene {
return; // not my scene man, I'm outta here
} // else this is my scene, handle it
} // else iOS 12 and we need to handle the app going to the background
// Do my background stuff
}
There is a way to make this a little simpler. When registering with NotificationCenter
, you can specify your own window scene as an argument to the object
parameter. Then the didEnterBackground
method will only be called for your own window scene.
The trick with this is getting your own window scene at the time you register for the notification. Since you can only get a view controller's scene after viewDidAppear
has been called at least once, you can't use any init
, viewDidLoad
, or even viewWillAppear
. Those are all too early.
Since viewDidAppear
can be called more than once, you will end up calling addObserver
each time and that is a problem because then your handler will get called multiple times for a single event. So one thought is to unregister the observer in viewDidDisappear
. But then this now has the problem of your view controller not being called if some other view controller is covering it. So the trick it to add the observer in viewDidAppear
but only the first time it is called for a specific instance of the view controller.
If you can wait until viewDidAppear
, then first you need to add a property to your class to keep track of whether it's been viewed yet or not.
var beenViewed = false
Then add viewDidAppear
:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if !beenViewed {
beenViewed = true
if #available(iOS 13.0, *) {
// Only be notified of my own window scene
NotificationCenter.default.addObserver(self, selector: #selector(didEnterBackground), name: UIScene.didEnterBackgroundNotification, object: self.view.window?.windowScene)
} else {
NotificationCenter.default.addObserver(self, selector: #selector(didEnterBackground), name: UIApplication.didEnterBackgroundNotification, object: nil)
}
}
}
And then your didEnterBackground
can be the old simple version again:
@objc func didEnterBackground() {
// Do my background stuff
}
For Objective-C, the code is as follows:
Register for the notifications before viewDidAppear
:
if (@available(iOS 13.0, *)) {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didEnterBackground:) name:UISceneDidEnterBackgroundNotification object:nil];
} else {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didEnterBackground:) name:UIApplicationDidEnterBackgroundNotification object:nil];
}
The more complicated didEnterBackground
:
- (void)didEnterBackground:(NSNotification *)notification {
if (@available(iOS 13.0, *)) {
// This requires the extension found at: https://stackoverflow.com/a/56589151/1226963
if (notification.object != self.scene) {
return; // not my scene
} // else my own scene
} // else iOS 12
// Do stuff
}
If you want to use viewDidAppear
and have a simpler didEnterBackground
:
Add an instance variable to your class:
BOOL beenViewed;
Then add viewDidAppear
:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
if (!beenViewed) {
beenViewed = YES;
if (@available(iOS 13.0, *)) {
// Only be notified of my own window scene
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didEnterBackground) name:UISceneDidEnterBackgroundNotification object:self.view.window.windowScene];
} else {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didEnterBackground) name:UIApplicationDidEnterBackgroundNotification object:nil];
}
}
}
And the simpler didEnterBackground
:
- (void)didEnterBackground {
// Do stuff
}
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