I am new to android development and I am programming a game. My game has cutsceens that play before each level starts, cutsceens which are done through videoview. My problem is, that upon an application pause, the cutsceen starts from the beginning again when resumed.
@Override public void onPause() { super.onPause(); video.pause(); } @Override public void onResume() { super.onResume(); video.resume(); }
Our issue is that the video doesn't actually resume from where we paused it, but from the beginning.
Just use onSaveInstanseState method instead of onPause and use onRestart instead of onResume. It will definitely work. Cheers !
You can use this
@Override public void onPause() { Log.d(TAG, "onPause called"); super.onPause(); stopPosition = videoView.getCurrentPosition(); //stopPosition is an int videoView.pause(); } @Override public void onResume() { super.onResume(); Log.d(TAG, "onResume called"); videoView.seekTo(stopPosition); videoView.start(); //Or use resume() if it doesn't work. I'm not sure }
original post
Shouldn't use video.pause(), video.resume(), because when you call it, the buffering data will be lost. That is also the reason WHY VideoView play at BEGINNING whenever you call video.resume(). See it: VideoView onResume loses buffered portion of the video
Solution:
VideoView videoView; MediaPlayer mp; videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() { @Override public void onPrepared(MediaPlayer mp) { this.mp = mp; } }); public void pause(){ //NOT videoview.pause(); Needn't save Stop position if (mp != null){ mp.pause(); } } public void resume(){ //NOT videoview.resume(); if (mp != null){ mp.start(); //Video will begin where it stopped } }
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