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Vertex Animation stored in FBX file without using Point Cache?

Everything I've found seems to indicate that in order to export a vertex animation a point cache file must also be generated, but that means in addition to the FBX file a whole new folder with that cache data must also be built. Is there no way to store the (vertex) animation data entirely in the FBX file?

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karl_ Avatar asked Nov 18 '25 01:11

karl_


1 Answers

That's correct. The FBX stores the mesh/topology, and the point cache stores the offsets of the vertices over time.

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user2533690 Avatar answered Nov 19 '25 13:11

user2533690



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