I am trying to create a class thats going to draw elements from a set of vectors (and also hold these vectors as containers inside the class), but i feel that when managing the vector having lots of functions like vectorOneAdd, vectorTwoAdd used in order to add elements to the vector is pointless. There must be a better way, thats why i am asking here, I heard you can use templates to do it, but i am not quite certain how. Assistance needed. Don't want to have lots of pointless code in.
Example of what I mean below:
class Cookie
{
std::vector<Chocolate> chocolateContainer;
std::vector<Sugar> sugarContainer;
void chocolateVectorAdd(Chocolate element); // first function adding to one vector
void sugarVectorAdd(Sugar element); // second function adding to another vector
}
Please use example code, thanks :)
having lots of functions like vectorOneAdd, vectorTwoAdd used in order to add elements to the vector is pointless. There must be a better way
There is:
class Cookie {
std::vector<Chocolate> chocolateContainer;
std::vector<Sugar> sugarContainer;
private:
template<typename T>
std::vector<T>& get_vector(const T&); // not implemented but particularized
// write one of these for each vector:
template<>
std::vector<Chocolate>& get_vector(const Chocolate&) { return chocolateVector; }
template<>
std::vector<Sugar>& get_vector(const Sugar&) { return sugarVector; }
public:
template<typename T>
void add(T element) {
auto& v = get_vector(element);
v.push_back(std::move(element));
}
};
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