For fun, I'd like to see if I can create a library that is a bit like a small subset of WPF: a managed template driven vector based graphics system. (I have some theories I'd like to test.) I am not however a graphics genius and am looking for a good vector graphics library to start with.
I know Microsoft uses MilCore internally which more or less seems to pass a list of vector structures from the managed world to the unmanaged world and renders them. I believe this underlying library is immediate mode based. I'd like to use an existing free vector graphics library with a laundry list of desired features:
Things I don't need:
This library http://jeremiahmorrill.com/2011/02/05/a-simple-directcanvas-tutorial/ looks similar to what I'd like, but preferably something more stable and with more examples.
I'd prefer something a layer above DX/OpenGL if possible.
What options do I have? Does this exist or is it just a pipe dream? Thank you in advance - I feel like I've just typed in a shopping list but I'd really appreciate the community's feedback on this. It didn't quite seem to fit other vector graphics questions I've seen listed here, but if I missed a great post, let me know!
I worked several times with VG.NET library. It's realy easy to use, has great designer and the images and animations are fast. It's my best recommendation.
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