In Visual Studio, when I type the line "Implements IDisposable
", the IDE automatically adds:
disposedValue
member variableSub Dispose() Implements IDisposable.Dispose
Sub Dispose(ByVal disposing As Boolean)
The Dispose()
should be left alone, and the clean up code should be put in Dispose(disposing)
.
However the Dispose Finalize Pattern says you should also override Sub Finalize()
to call Dispose(False)
. Why doesn't the IDE also add this? Must I add it myself, or is it somehow called implicitly?
EDIT: Any idea why the IDE automatically adds 80% of the required stuff but leaves out the Finalize method? Isn't the whole point of this kind of feature to help you not forget these things?
EDIT2: Thank you all for your excellent answers, this now makes perfect sense!
“This method is inherently unsafe. It may result in finalizers being called on live objects while other threads are concurrently manipulating those objects, resulting in erratic behavior or deadlock.” So, in one way we can not guarantee the execution and in another way we the system in danger.
Make sure that Dispose(bool) is declared as protected, virtual, and unsealed. Modify Dispose() so that it calls Dispose(true), then calls SuppressFinalize on the current object instance ( this , or Me in Visual Basic), and then returns. Modify your finalizer so that it calls Dispose(false) and then returns.
Microsoft recommends that we implement both Dispose and Finalize when working with unmanaged resources. The Finalize implementation would run and the resources would still be released when the object is garbage collected even if a developer neglected to call the Dispose method explicitly.
The Finalize method is used to perform cleanup operations on unmanaged resources held by the current object before the object is destroyed. The method is protected and therefore is accessible only through this class or through a derived class.
If you actually are holding non-managed resources that will not be automatically cleaned up by the garbage collector and cleaning those up in your Dispose(), then yes, you should do the same in Finalize().
If you're implementing IDisposable for some other reason, implementing Finalize() isn't required.
The basic question is this: If Dispose() wasn't called and your object garbage collected, would memory leak? If yes, implement Finalize. If no, you don't need to. Also, avoid implementing Finalize "just because it's safer". Objects with custom finalizers can potentially need two GC passes to free them -- once to put them on the pending finalizers queue, and a second pass to actually free their memory.
No, you don't need to have Finalize unless you have unmanaged resources to clean up.
In most cases the reason a class is disposable is because it keeps references to other managed IDisposable objects. In this case no Finalize method is necessary or desirable.
Implements IDisposable
Public Overloads Sub Dispose() Implements IDisposable.Dispose
Dispose(True)
GC.SuppressFinalize(Me)
End Sub
Protected Overloads Sub Dispose(ByVal disposing As Boolean)
If disposing Then
' Free other state (managed objects).
End If
' Free your own state (unmanaged objects).
' Set large fields to null.
End Sub
Protected Overrides Sub Finalize()
Dispose(False)
MyBase.Finalize()
End Sub
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