I am trying to find out if it is possible for JavaScript and HTML's to take control of the mouse and introduce relative movement control - the type of mouse control you get in first person games (where the mouse can be moved in one direction and the player will infinitely turn until the mouse stops).
The only way I can think this could be achieved is by taking control of the mouse via JavaScript, which I'm sure is not possible. Does anyone have any ideas on this?
The <canvas> element is perfect for making games in HTML. The <canvas> element offers all the functionality you need for making games. Use JavaScript to draw, write, insert images, and more, onto the <canvas> .
The dimension of the canvas is found using the getBoundingClientRect() function. This method returns the size of an element and its position relative to the viewport. The position of x-coordinate of the mouse click is found by subtracting the event's x position with the bounding rectangle's x position.
To draw a line on the canvas, you should create a path using beginPath() method in context API. After that, you can use moveTo(x,y) method to move the drawing cursor based on x and y parameters. // To draw a static line.
The HTML <canvas> element is used to draw graphics, on the fly, via JavaScript. The <canvas> element is only a container for graphics. You must use JavaScript to actually draw the graphics. Canvas has several methods for drawing paths, boxes, circles, text, and adding images.
Good news old question, with the introduction of Mouse Lock, https://developer.mozilla.org/en/API/Mouse_Lock_API , you can capture relative movement.
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