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Using SVG markers in google_maps_flutter Flutter plugin

Tags:

svg

flutter

dart

Is it possible to use SVG paths to create a marker with the google_maps_flutter plugin? I know you can use .png files by using:

icon: BitmapDescriptor.fromAsset("images/myFile.png")

How about SVG paths?

Thanks

like image 986
cubanGuy Avatar asked Apr 12 '19 16:04

cubanGuy


2 Answers

This can be achieved using the flutter_svg package.

import 'dart:ui' as ui; // imported as ui to prevent conflict between ui.Image and the Image widget
import 'package:flutter/services.dart';
import 'package:flutter_svg/flutter_svg.dart';
import 'package:google_maps_flutter/google_maps_flutter.dart';

Future<BitmapDescriptor> _bitmapDescriptorFromSvgAsset(BuildContext context, String assetName) async {
    // Read SVG file as String
    String svgString = await DefaultAssetBundle.of(context).loadString(assetName);
    // Create DrawableRoot from SVG String
    DrawableRoot svgDrawableRoot = await svg.fromSvgString(svgString, null);

    // toPicture() and toImage() don't seem to be pixel ratio aware, so we calculate the actual sizes here
    MediaQueryData queryData = MediaQuery.of(context);
    double devicePixelRatio = queryData.devicePixelRatio;
    double width = 32 * devicePixelRatio; // where 32 is your SVG's original width
    double height = 32 * devicePixelRatio; // same thing

    // Convert to ui.Picture
    ui.Picture picture = svgDrawableRoot.toPicture(size: Size(width, height));

    // Convert to ui.Image. toImage() takes width and height as parameters
    // you need to find the best size to suit your needs and take into account the
    // screen DPI
    ui.Image image = await picture.toImage(width, height);
    ByteData bytes = await image.toByteData(format: ui.ImageByteFormat.png);
    return BitmapDescriptor.fromBytes(bytes.buffer.asUint8List());
}

You can then use the BitmapDescriptor to create a Marker as usual:

BitmapDescriptor bitmapDescriptor = await _bitmapDescriptorFromSvgAsset(context, 'assets/images/someimage.svg');
Marker marker = Marker(markerId: MarkerId('someId'), icon: bitmapDescriptor, position: LatLng(someLatitude, someLongitude));
like image 162
rednuht Avatar answered Sep 21 '22 11:09

rednuht


Here are few options:

  • getBitmapDescriptorFromSvgAsset - svg from assets
  • getBitmapDescriptorFromSvgString - svg as string from db/remote/whatever
class BitmapDescriptorHelper{
  static Future<BitmapDescriptor> getBitmapDescriptorFromSvgAsset(
      BuildContext context, String svgAssetLink) async {
    final svgImage = await _getSvgImageFromAssets(context, svgAssetLink);
    final sizedSvgImage = await _getSizedSvgImage(svgImage);

    final pngSizedBytes = await sizedSvgImage.toByteData(format: ui.ImageByteFormat.png);
    final unit8List = pngSizedBytes.buffer.asUint8List();
    return BitmapDescriptor.fromBytes(unit8List);
  }

  static Future<BitmapDescriptor> getBitmapDescriptorFromSvgString(String svgString) async {
    final svgImage = await _getSvgImageFromString(svgString);
    final sizedSvgImage = await _getSizedSvgImage(svgImage);

    final pngSizedBytes = await sizedSvgImage.toByteData(format: ui.ImageByteFormat.png);
    final unit8List = pngSizedBytes.buffer.asUint8List();
    return BitmapDescriptor.fromBytes(unit8List);
  }

  static Future<ui.Image> _getSvgImageFromAssets(BuildContext context, String svgAssertLink) async {
    String svgString = await DefaultAssetBundle.of(context).loadString(svgAssertLink);
    DrawableRoot drawableRoot = svg.fromSvgString(svgString, null);
    ui.Picture picture = drawableRoot.toPicture();
    ui.Image image = await picture.toImage(
        drawableRoot.viewport.width.toInt(), drawableRoot.viewport.height.toInt());
    return image;
  }

  static Future<ui.Image> _getSvgImageFromString(String svgString) async {
    DrawableRoot drawableRoot = svg.fromSvgString(svgString, null);
    ui.Picture picture = drawableRoot.toPicture();
    ui.Image image = await picture.toImage(
        drawableRoot.viewport.width.toInt(), drawableRoot.viewport.height.toInt());
    return image;
  }

  static Future<ui.Image> _getSizedSvgImage(ui.Image svgImage) async {
    final size = 50 * ui.window.devicePixelRatio;
    final width = size;
    final height = width;

    final ui.PictureRecorder pictureRecorder = ui.PictureRecorder();
    final Canvas canvas = Canvas(pictureRecorder);
    final Rect svgRect =
        Rect.fromLTRB(0.0, 0.0, svgImage.width.toDouble(), svgImage.height.toDouble());
    final Rect sizedRect = Rect.fromLTRB(0.0, 0.0, width, height); // owr size here
    canvas.drawImageRect(svgImage, svgRect, sizedRect, Paint());
    return await pictureRecorder.endRecording().toImage(width.toInt(), height.toInt());
  }
}

from your widget class:

      final icon = await BitmapDescriptorHelper.getBitmapDescriptorFromSvgAsset(
                                      context, "assets/icons/some_svg_icon.svg");

      final Marker marker = Marker(
        icon: icon,
        ...
      );

enjoy :)

like image 30
Andriy Antonov Avatar answered Sep 23 '22 11:09

Andriy Antonov