Although there's some standardized options for hinting the browser about anti-aliasing in svg, none of them seems to work for my case where I have rectangles with rounded corners - and therefore can't afford turning off anti-aliasing.
Although my rectangles are sized to leave no vertical spaces between them, a thin line shows between them, due to the effects of anti-aliasing. E.g. my svg has one rectangle end at pixel 80 and the next one starts at 81, but still they get a thin background line show between them.
There's no way to force latest version browsers to avoid anti-aliasing for straight lines (crispEdges doesn't force that for my rounded rectangles).
I read some about tweaking by adding 0.5 of a pixel to the y values and about tweaking only even or only odd y values (I believe this is related to the fact that most contemporary LCD screens comprise two hardware vertical pixels per software exposed pixel). I am unsure how precisely this mitigates the problem, and would like to get a definite account of why exactly this makes sense and what is the most correct/solid tweaking approach.
two hardware vertical pixels per software exposed pixel
No that's wrong.
When you specify a coordinate like "81" in an SVG, that coordinate falls on the imaginary line between pixel 80 and 81. If your line has width "1", then the renderer will attempt to draw that by placing 50% of the colour on the 80 pixel and 50% on the 81 pixel. This is anti-aliasing. If you want the one pixel line to not be anti-aliased like that, give it coordinate 81.5. That way the whole line will fall within pixel 81.
However if your line had width 2 (or any other even width) you should not use 81.5 but stay with 81. Because it will render 50% (ie. 1) in pixel 80 and 50% (1) in pixel 81. Resulting in no anti-aliasing effect.
This applies for both horizontal and vertical lines. And applies whether you are on an LCD or old CRT.
Does this explanation make sense now?
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