I am working with some existing code and trying to figure out the advantage (if any) of using a string constant for the name of a property when implementing INotifyPropertyChanged interface.
So for example doing this:
/*
* Why use this instead of string literal
* in OnPropertyChanged below??
*/
public const string CustomerIdPropertyName = "CustomerId";
private int _customerId;
public int CustomerId
{
get
{
return _customerId;
}
set
{
if (_cusomterId != value)
{
_customerId = value;
OnPropertyChanged(CustomerIdPropertyName);
}
}
}
Instead of this:
private int _customerId;
public int CustomerId
{
get
{
return _customerId;
}
set
{
if (_cusomterId != value)
{
_customerId = value;
OnPropertyChanged("CustomerId");
}
}
}
Both versions are equally prone to typing errors.
If you have a somewhat recent version of .NET, your property changed handler should look like this:
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
var handler = this.PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
Then your property looks like this:
private int _customerId;
public int CustomerId
{
get
{
return _customerId;
}
set
{
if (_cusomterId != value)
{
_customerId = value;
this.OnPropertyChanged();
}
}
}
And you don't have any trouble with typing errors.
There isn't an advantage compiler wise, since both will end up being a constant value.
I can't imagine a real advantage in using the code like that way. Either ways it is easy to make a typo, and you are not going to reuse that constant for anything, so it is pointless.
I had love to see the new nameof keyword implement in the next version of .NET. Or even better, if possible, use [CallerMemberName] as Marc Gravell suggested.
The use of nameof will be useful when having custom calculated properties (like in WPF for example) that don't have their own getter / setter.
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