I'm having some trouble understanding condition variables and their use with mutexes, I hope the community can help me with. Please note, I come from a win32 background, so I'm used with CRITICAL_SECTION, HANDLE, SetEvent, WaitForMultipleObject, etc.
Here's my first attempt at concurrency using the c++11 standard library, it's a modified version of a program example found here.
#include <condition_variable>
#include <mutex>
#include <algorithm>
#include <thread>
#include <queue>
#include <chrono>
#include <iostream>
int _tmain(int argc, _TCHAR* argv[])
{
std::queue<unsigned int> nNumbers;
std::mutex mtxQueue;
std::condition_variable cvQueue;
bool m_bQueueLocked = false;
std::mutex mtxQuit;
std::condition_variable cvQuit;
bool m_bQuit = false;
std::thread thrQuit(
[&]()
{
using namespace std;
this_thread::sleep_for(chrono::seconds(7));
// set event by setting the bool variable to true
// then notifying via the condition variable
m_bQuit = true;
cvQuit.notify_all();
}
);
std::thread thrProducer(
[&]()
{
using namespace std;
int nNum = 0;
unique_lock<mutex> lock( mtxQuit );
while( ( ! m_bQuit ) &&
( cvQuit.wait_for( lock, chrono::milliseconds(10) ) == cv_status::timeout ) )
{
nNum ++;
unique_lock<mutex> qLock(mtxQueue);
cout << "Produced: " << nNum << "\n";
nNumbers.push( nNum );
}
}
);
std::thread thrConsumer(
[&]()
{
using namespace std;
unique_lock<mutex> lock( mtxQuit );
while( ( ! m_bQuit ) &&
( cvQuit.wait_for( lock, chrono::milliseconds(10) ) == cv_status::timeout ) )
{
unique_lock<mutex> qLock(mtxQueue);
if( nNumbers.size() > 0 )
{
cout << "Consumed: " << nNumbers.front() << "\n";
nNumbers.pop();
}
}
}
);
thrQuit.join();
thrProducer.join();
thrConsumer.join();
return 0;
}
A Few questions about this.
I've read that "any thread that intends to wait on std::condition_variable must acquire an std::unique_lock first."
So I've got a {quit mutex, condition variable & bool} to indicate when quit has been signalled. The producer and consumer threads must each acquire an std::unique_lock as so:
std::unique_lock<std::mutex> lock(m_mtxQuit);
This is confusing the hell out of me. Won't this lock the quit mutex in the first thread, thereby blocking the second? And if that's true, then how does the first thread release the lock, so that the other thread can begin?
Another question: If I change the wait_for() call to wait for zero seconds, that thread is starved. Can someone explain? I'd expect it not to block before executing the while loop (am I correct to assume that a no_timeout is recv'd instead of a timeout?).
How can I call a wait_for() and specify a zero time, so that the wait_for() call doesn't block, instead it just checks the condition and continues?
I'd also be interested to hear about good references on this subject.
For this, I used a mutex and a lock on the mutex. A mutex is a core synchronization primitive and in C++11, it comes in four flavors in the <mutex> header. mutex: provides the core functions lock () and unlock () and the non-blocking try_lock () method that returns if the mutex is not available.
When notifying a condition_variable, default to doing it before you unlock the mutex instead of after. Rationale: It is never wrong to unlock after the notify, and it is sometimes wrong to unlock before the notify. And there is no performance penalty in unlocking after, as good implementations take this coding pattern into account.
The lock () and unlock () methods should be straight forward. The first locks the mutex, blocking if the mutex is not available, and the later unlocks the mutex. The next example shows a simple thread-safe container (using std::vector internally).
The thread, which locks the mutex, has granted access to the resource. No other thread can then lock the mutex because it is already locked (look figure below). Consequently, no other thread has an access to the resource guarded by the locked mutex.
Won't this lock the quit mutex in the first thread, thereby blocking the second?
Yes.
And if that's true, then how does the first thread release the lock, so that the other thread can begin?
When you wait on a condition_variable
it unlocks the lock that you pass it, so in
cvQuit.wait_for( lock, chrono::milliseconds(10) )
the condition variable will call lock.unlock()
and then block for up to 10ms (this happens atomically so there's no window between unlocking the mutex and blocking where the condition could become ready and you'd miss it)
When the mutex is unlocked it allows the other thread to acquire the lock on it.
Another question: If I change the wait_for() call to wait for zero seconds, that thread is starved. Can someone explain?
I would expect the other thread to be starved, because the mutex is not unlocked long enough for the other thread to lock it.
am I correct to assume that a no_timeout is recv'd instead of a timeout?
No, if the time duration passes without the condition becoming ready then it "times out" even after zero seconds.
How can I call a wait_for() and specify a zero time, so that the wait_for() call doesn't block, instead it just checks the condition and continues?
Don't use a condition variable! If you don't want to wait for a condition to become true, don't wait on a condition variable! Just test m_bQuit
and proceed.
(Aside, why are your booleans called m_bXxx
? They're not members, so the m_
prefix is misleading, and the b
prefix looks like that awful MS habit of Hungarian notation ... which stinks.)
I'd also be interested to hear about good references on this subject.
The best reference is Anthony Williams's C++ Concurrency In Action which covers the entire C++11 atomics and thread libraries in detail, as well as the general principles of multithreading programming. One of my favourite books on the subject is Butenhof's Programming with POSIX Threads, which is specific to Pthreads, but the C++11 facilities map very closely to Pthreads, so it's easy to transfer the information from that book to C++11 multithreading.
N.B. In thrQuit
you write to m_bQuit
without protecting it with a mutex, since nothing prevents another thread reading it at the same time as that write, it's a race condition, i.e. undefined behaviour. The write to the bool must either be protected by a mutex or must be an atomic type, e.g. std::atomic<bool>
I don't think you need two mutexes, it just adds contention. Since you never release the mtxQuit
except while waiting on the condition_variable
there is no point having the second mutex, the mtxQuit
one already ensures only one thread can enter the critical section at once.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With