Lets say I have function like this:
void processElement() {
doSomething(someArray[lastProcessedElement + 1]);
}
The thing is, every time this function called, I need to the store the last element that I called doSomething on. So in here I have two choices:
I can create a private class variable named lastProcessedElement and increment it's value every time that function is called. This approach seems most common. So the code can be something like this:
class Foo {
int lastProcessedElement = 0;
public:
void processElement() {
doSomething(someArray[++lastProcessedElement]);
}
}
As second option, I can create a static variable in function and increment it every time:
// Class is not important here, so the function is:
void processElement() {
static int lastProcessedElement = 0;
doSomething(someArray[++lastProcessedElement]);
}
The first solution adds a little bit complexity which I don't want. I like to keep things in-place.
I know the second solution only works if that class have only one instance.
So using static variable method is a good solution? And is there any in-line solution to multi-instance class? (There can be a solution to this particular array element index thing, but I just made that up, I'm talking about storing some value for the next call of the function)
You already figured out why the function-scoped static is a bad idea:
only works if that class have only one instance
That's a bad design limitation.
Just keep the state as a regular class member variable.
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