I am using libGDX inside android project as fragment all with kotlin and its working fine.
What i am trying to do is call a method of libgdx part of project from android part(MainActivity) of the project.
So for example if user presses on button which is made by android part,object in game will move.
First of all this is the project structure:
MainActivity:
package com.krytasoft.androidwithlibgdx
import android.content.Intent
import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle
import android.widget.Button
//import android.support.v4.app.Fragment throws unresolved error.without this compiles fine and works but shows type mismatch error.
import com.badlogic.gdx.backends.android.AndroidFragmentApplication
import com.krytasoft.gdxandroid.AndroidGameFragment
class MainActivity : AppCompatActivity(), AndroidFragmentApplication.Callbacks {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val libgdxGameFragment:AndroidGameFragment = AndroidGameFragment()
val button = findViewById<Button>(R.id.openFlexBoxTestButton)
val moveRightButton = findViewById<Button>(R.id.moveRightButton)
//never mind if this supportFragmentManager... shows type mismatch error.Its working. this line puts libgdx into fragment.fragment is similar to component in react.
supportFragmentManager.beginTransaction().replace(R.id.fragment_container, libgdxGameFragment, AndroidGameFragment::class.java.simpleName).commit()
button.setOnClickListener{
val intent = Intent(this, FlexBoxTestActivity::class.java)
startActivity(intent)
}
moveRightButton.setOnClickListener {
libgdxGameFragment.moveRight()
}
}
override fun exit() {
}
}
Here in MainActivity, notice moveRightButton.Its calling moveRight()
function from fragment.
AndroidFragment class:
package com.krytasoft.gdxandroid
import android.content.Intent
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
import com.badlogic.gdx.backends.android.AndroidFragmentApplication
import com.krytasoft.mygdxgame.core.MyGdxGame
class AndroidGameFragment : AndroidFragmentApplication() {
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
super.onCreateView(inflater, container, savedInstanceState)
val config = AndroidApplicationConfiguration()
return initializeForView(MyGdxGame(), config)
}
override fun startActivity(intent: Intent?) {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
fun moveRight(){
MyGdxGame().moveRight()
}
}
MyGDX Game:
package com.krytasoft.mygdxgame.core
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.Sprite
import com.badlogic.gdx.graphics.g2d.SpriteBatch
class MyGdxGame : ApplicationAdapter() {
lateinit var batch: SpriteBatch
lateinit var img: Texture
lateinit var sprite:Sprite
override fun create() {
batch = SpriteBatch()
img = Texture("badlogic.jpg")
sprite = Sprite(img)
println("create done from libgdx")
}
override fun render() {
Gdx.gl.glClearColor(1f, 0f, 0f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
batch.begin()
batch.draw(sprite, 50f, 50f)
batch.end()
}
override fun dispose() {
batch.dispose()
img.dispose()
}
fun moveRight(){
sprite.x +=50f; // throws lateinit var sprite is uninitialzied error.
}
}
So what i expect is after pressing move right button,eventually call fun moveRight in mylibgdxgame and change position of sprite.
kotlin.UninitializedPropertyAccessException: lateinit property sprite has not been initialized
eventhough its initialized.But for some reason its not seen.
I uploaded my project to github: https://github.com/lastpeony/libgdx-in-android-kotlin
Call create()
method before using MyGdxGame
instance. Also use a single instance of MyGdxGame
across fragment.
class AndroidGameFragment : AndroidFragmentApplication() {
val myGdxGame = MyGdxGame()
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
super.onCreateView(inflater, container, savedInstanceState)
val config = AndroidApplicationConfiguration()
myGdxGame.create()
return initializeForView(myGdxGame, config)
}
fun moveRight(){
myGdxGame .moveRight()
}
}
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