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Using JsonUtility.FromJson to deserialize JSON in Unity

Tags:

json

c#

unity3d

This is my sample JSON:

{"data":[{"id":141,"layoutLabel":"Sameer","hasCustomProb":1},
{"id":214,"layoutLabel":"abc","hasCustomProb":0}],"status":200}

This is the class I made

[System.Serializable]
public class PlayerInfo
{
    public string [] data;
    public int status;
}

This is how I get "status" from JSON:

PlayerInfo P = JsonUtility.FromJson<PlayerInfo>(json);
Debug.Log(P.status) //returns 200

Can someone help me out can I get and save the data array or maybe get data.id and data.hasCustomProb? I am new to C# and unity.

like image 284
Sameer Hussain Avatar asked Nov 11 '16 09:11

Sameer Hussain


1 Answers

Your class should look like this

[System.Serializable]
public class PlayerInfo
{
    public List<ActData> data;
    public int status;
}

[System.Serializable]
public class ActData
{
    public int id;
    public string layoutLabel;
    public int hasCustomProb;
}
like image 132
Mohit S Avatar answered Nov 05 '22 04:11

Mohit S