I'm attempting to use sprites with WPF and am having some trouble. The entire sprite size is width=100 height=1754. The first image starts at 0,0 and the icons are all 32x32. So far I have this but the image is not rendering at all
<UserControl x:Class="Exemplify.Word.Addin.Presentation.ImageTestUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<UserControl.Resources>
<BitmapImage x:Key="SpriteImage" UriSource="Assets/sprites2.png"/>
</UserControl.Resources>
<Grid>
<Button Name="Test">
<Image Height="32" Width="32" Source="{StaticResource SpriteImage}">
<Image.Clip>
<RectangleGeometry Rect="100, 1754, 32, 32"></RectangleGeometry>
</Image.Clip>
<Image.RenderTransform>
<TranslateTransform X="-100" Y="1754">
</TranslateTransform>
</Image.RenderTransform>
</Image>
</Button>
</Grid>
You could use a CroppedBitmap
as the Source
of your image. For example to cut out the second image in the third row (at x=32, y=64) you would write:
<Image Height="32" Width="32">
<Image.Source>
<CroppedBitmap Source="{StaticResource SpriteImage}"
SourceRect="32,64,32,32"/>
</Image.Source>
</Image>
Or use a Rectangle with an ImageBrush
instead of an Image
control, where you could set the Viewbox
:
<Rectangle Height="32" Width="32">
<Rectangle.Fill>
<ImageBrush ImageSource="{StaticResource SpriteImage}"
ViewboxUnits="Absolute" Viewbox="32,64,32,32"/>
</Rectangle.Fill>
</Rectangle>
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