With Swift 3, using GCD has changed to DispatchGroup()
, and I'm trying to learn to use it in my code.
Currently I have a function in another class that attempts to download a file and output its speed. I like to have that function finish first because I assign its speed to a var
that I will be using in the first class to perform other tasks that is dependent upon that var
.
It goes something like this:
Second class:
func checkSpeed()
{
// call other functions and perform task to download file from link
// print out speed of download
nMbps = speedOfDownload
}
First Class:
let myGroup = DispatchGroup()
let check: SecondClass = SecondClass()
myGroup.enter()
check.checkSpeed()
myGroup.leave()
myGroup.notify(queue: DispatchQueue.main, execute: {
print("Finished all requests.")
print("speed = \(check.nMbps)")
})
The problem is Finish all requests
gets output first, thus returning nil
for speed
, then afterwards checkSpeed
finishes and outputs the correct download speed.
I believe I'm doing this wrong, but I'm not sure?
How can I ensure that speed
obtains the correct value after the completion of checkSpeed
in my first class?
The details of checkSpeed
is exactly the same as connectedToNetwork
from GitHub: connectedness.swift
You attach multiple work items to a group and schedule them for asynchronous execution on the same queue or different queues. When all work items finish executing, the group executes its completion handler. You can also wait synchronously for all tasks in the group to finish executing.
DispatchGroup allows for aggregate synchronization of work. It can be used to submit multiple different work items or blocks and track when they all complete, even though they might run on different queues.
When to use DispatchWorkItem, wait(), notify(), and flags. A DispatchWorkItem encapsulates work to be performed on a dispatch queue or a dispatch group. It is primarily used in scenarios where we require the capability of delaying or canceling a block of code from executing.
You need to call DispatchGroup.leave()
when the entered task has completed. So, in your code, myGroup.leave()
needs be placed at the end of the completion handler inside your checkSpeed()
method.
You may need to modify your code like this:
func checkSpeed(in myGroup: DispatchGroup) {
//...
...downLoadTask... {...its completion handler... in
//...
// print out speed of download
nMbps = speedOfDownload
myGroup.leave() //<- This needs to be placed at the end of the completion handler
}
//You should not place any code after invoking asynchronous task.
}
And use it as:
myGroup.enter()
check.checkSpeed(in: myGroup)
myGroup.notify(queue: DispatchQueue.main, execute: {
print("Finished all requests.")
print("speed = \(check.nMbps)")
})
But, as noted in vadian's comment or Pangu's answer, you usually do not use DispatchGroup
for a single asynchronous task.
ADDITION
I need to say, I strongly recommend completion handler pattern shown in Pangu's answer. It's a more general way to handle asynchronous tasks.
If you have modified your checkSpeed()
to checkSpeed(completion:)
as suggested, you can easily experiment DispatchGroup
like this:
let myGroup = DispatchGroup()
let check: SecondClass = SecondClass()
let anotherTask: ThirdClass = ThirdClass()
myGroup.enter() //for `checkSpeed`
myGroup.enter() //for `doAnotherAsync`
check.checkSpeed {
myGroup.leave()
}
anotherTask.doAnotherAsync {
myGroup.leave()
}
myGroup.notify(queue: DispatchQueue.main) {
print("Finished all requests.")
print("speed = \(check.nMbps)")
}
With hint provided in the comment and solution found here: from @vadian, since I am only performing one task, I used a async completion handler:
Second Class:
func checkSpeed(completion: @escaping () -> ())
{
// call other functions and perform task to download file from link
// print out speed of download
nMbps = speedOfDownload
completion()
}
First Class:
let check: SecondClass = SecondClass()
check.checkSpeed {
print("speed = \(check.nMbps)")
}
Now checkSpeed
will complete first and speed
is assigned the appropriate value.
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