I'm trying to use class objects with the Arduino, but I keep running into problems. All I want to do is declare a class and create an object of that class. What would an example be?
On Arduino you can use classes, but there are a few restrictions: No new and delete keywords. No exceptions. No libstdc++, hence no standard functions, templates or classes.
cpp , which makes us conclude that the Arduino IDE uses C++ for its codes. If you look inside those files most of the Arduino Libraries have C++ classes inside of them. The question now is: Can you use C++ Classes in Arduino IDE without Creating a Library? The answer to that is YES!
Put a little OOP in your loop.The Arduino Language is a variant of C++ which supports Object Oriented Programming. Using the OOP features of the language we can gather together all of the state variables and functionality for a blinking LED into a C++ class. This isn't very difficult to do.
On Arduino 1.0, this compiles just fine:
class A { public: int x; virtual void f() { x=1; } }; class B : public A { public: int y; virtual void f() { x=2; } }; A *a; B *b; const int TEST_PIN = 10; void setup() { a=new A(); b=new B(); pinMode(TEST_PIN,OUTPUT); } void loop() { a->f(); b->f(); digitalWrite(TEST_PIN,(a->x == b->x) ? HIGH : LOW); }
There is an excellent tutorial on how to create a library for the Arduino platform. A library is basically a class, so it should show you how its all done.
On Arduino you can use classes, but there are a few restrictions:
You also need to make new files for your classes, you can't just declare them in your main sketch. You also will need to close the Arduino IDE when recompiling a library. That is why I use Eclipse as my Arduino IDE.
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