I want a Roach class to "die" when it reaches a certain amount of "hunger", but I don't know how to delete the instance. I may be making a mistake with my terminology, but what I mean to say is that I have a ton of "roaches" on the window and I want specific ones to disappear entirely.
I would show you the code, but it's quite long. I have the Roach class being appended into a Mastermind classes roach population list.
A class implements the special method __del__(), called a destructor, that is invoked when the instance is about to be destroyed. This method might be used to clean up any non memory resources used by an instance.
Remove the instance by deleting it from your population list (containing all the roach instances. If your Roaches are Sprites created in Pygame, then a simple command of . kill would remove the instance. You could use any of the functions in Python to remove the instance from the list, like delete, remove, pop etc.
The __del__() method is a known as a destructor method. It is called when an object is garbage collected which happens after all references to the object have been deleted.
Dynamically Delete Instance Variable In Python, we use the del statement and delattr() function to delete the attribute of an object. Both of them do the same thing. del statement: The del keyword is used to delete objects.
In general:
there are several usual ways to decrease reference (dereference object -> variable binding):
del variable
will also delete reference in the current contextafter all references to one object are removed (counter==0) it becomes good candidate for garbage collection, but it is not guaranteed that it will be processed (reference here):
CPython currently uses a reference-counting scheme with (optional) delayed detection of cyclically linked garbage, which collects most objects as soon as they become unreachable, but is not guaranteed to collect garbage containing circular references. See the documentation of the gc module for information on controlling the collection of cyclic garbage. Other implementations act differently and CPython may change. Do not depend on immediate finalization of objects when they become unreachable (ex: always close files).
how many references on the object exists, use sys.getrefcount
module for configure/check garbage collection is gc
GC will call object.__ del__ method when destroying object (additional reference here)
some immutable objects like strings are handled in a special way - e.g. if two vars contain same string, it is possible that they reference the same object, but some not - check identifying objects, why does the returned value from id(...) change?
id of object can be found out with builtin function id
module memory_profiler looks interesting - A module for monitoring memory usage of a python program
there is lot of useful resources for the topic, one example: Find all references to an object in python
You cannot force a Python object to be deleted; it will be deleted when nothing references it (or when it's in a cycle only referred to be the items in the cycle). You will have to tell your "Mastermind" to erase its reference.
del somemastermind.roaches[n]
for i,roach in enumerate(roachpopulation_list)
if roach.hunger == 100
del roachpopulation_list[i]
break
Remove the instance by deleting it from your population list (containing all the roach instances.
If your Roaches are Sprites created in Pygame, then a simple command of .kill would remove the instance.
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