Playing around with the record
type in C#, it looks like it could be quite useful to build discriminated-union-like data structures, and I'm just wondering if I'm missing some gotchas that I'll regret later. For example:
abstract record CardType{
// Case types
public record MaleCardType(int age) : CardType{}
public record FemaleCardType : CardType{}
// Api
public static MaleCardType Male(int age) => new MaleCardType(age);
public static FemaleCardType Female => new FemaleCardType();
}
var w = CardType.Male(42);
var x = CardType.Male(42);
var y = CardType.Male(43);
var z = CardType.Female;
Assert.Equal<CardType>(w,x); //true
Assert.Equal<CardType>(x,y); //false
Assert.Equal<CardType>(y,z); //false
It seems to be a lot simpler than building abstract classes with singletons and equality comparers and all that, but am I missing some reason why I wouldn't want to do this?
It's a great way to go, I've been playing around with it, for instance, on https://fsharpforfunandprofit.com/posts/designing-for-correctness/ which has some examples of C# code, some F# code that uses types and discriminated unions, and then some modified (but still terrible C# code). So I rewrite the C# using C# 9s records and the same way of doing DUs
Sample code, which is a tiny bit uglier than the F#, but still quite concise and has the advantages of the F# code .
using System;
using System.Collections.Immutable;
namespace ConsoleDU
{
record CartItem(string Value);
record Payment(decimal Amount);
abstract record Cart
{
public record Empty () : Cart
{
public new static Active Add(CartItem item) => new(ImmutableList.Create(item));
}
public record Active (ImmutableList<CartItem> UnpaidItems) : Cart
{
public new Active Add(CartItem item) => this with {UnpaidItems = UnpaidItems.Add(item)};
public new Cart Remove(CartItem item) => this with {UnpaidItems = UnpaidItems.Remove(item)} switch
{
var (items) when items.IsEmpty => new Empty(),
{ } active => active
};
public new Cart Pay(decimal amount) => new PaidFor(UnpaidItems, new(amount));
}
public record PaidFor (ImmutableList<CartItem> PaidItems, Payment Payment) : Cart;
public Cart Display()
{
Console.WriteLine(this switch
{
Empty => "Cart is Empty",
Active cart => $"Cart has {cart.UnpaidItems.Count} items",
PaidFor(var items, var payment) => $"Cart has {items.Count} paid items. Amount paid: {payment.Amount}",
_ => "Unknown"
});
return this;
}
public Cart Add(CartItem item) => this switch
{
Empty => Empty.Add(item),
Active state => state.Add(item),
_ => this
};
public static Cart NewCart => new Empty();
public Cart Remove(CartItem item) => this switch
{
Active state => state.Remove(item),
_ => this
};
public Cart Pay(decimal amount) => this switch
{
Active cart => cart.Pay(amount),
_ => this
};
}
class Program
{
static void Main(string[] args)
{
Cart.NewCart
.Display()
.Add(new("apple"))
.Add(new("orange"))
.Display()
.Remove(new("orange"))
.Display()
.Remove(new("apple"))
.Display()
.Add(new("orange"))
.Pay(23M)
.Display();
;
}
}
}
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