We have a C++ library that we provide to several different clients. Recently we made the switch from using raw pointers in the public interface to using boost::sharedptr instead. This has provided an enormous benefit, as you might guess, in that now the clients no longer have to worry about who needs to delete what and when. When we made the switch I believed it was the right thing to do, but it bothered me that we had to include something from a third-party library in our public interface - generally you avoid that kind of thing if you can. I rationalized it that boost was practically part of the C++ language now, and our use case requires that both the client code and the library hold pointers to the objects. However recently one of our clients has asked us if we could switch to using a neutral smart pointer class in the interface, because our library is essentially forcing them to a particular version of boost- a point which I certainly understand and appreciate. So now I am wondering what the best course of action might be. I have thought about it a little bit, and wondered about creating a simple smart pointer class that simply held a real boost smart pointer. But then the clients would probably immediately stuff one of those into their flavor of boost::sharedptr, and then we'd be three shared pointers deep - which might be a problem, or it might not. Anyway, I'd love to hear some opinions from the community about the best way to solve this problem.
Edit: I originally said transfer of ownership, but I should have specified that code on both sides of the API boundary need to hold a pointer to the object.
shared_ptr is now part of the C++11 Standard, as std::shared_ptr . Starting with Boost release 1.53, shared_ptr can be used to hold a pointer to a dynamically allocated array. This is accomplished by using an array type ( T[] or T[N] ) as the template parameter.
Use this option when the implied or explicit code contract between the caller and callee requires that the callee be an owner. Pass the shared_ptr by reference or const reference. In this case, the reference count isn't incremented, and the callee can access the pointer as long as the caller doesn't go out of scope.
Use unique_ptr when you want to have single ownership(Exclusive) of the resource. Only one unique_ptr can point to one resource. Since there can be one unique_ptr for single resource its not possible to copy one unique_ptr to another. A shared_ptr is a container for raw pointers.
std::shared_ptr is not thread safe. A shared pointer is a pair of two pointers, one to the object and one to a control block (holding the ref counter, links to weak pointers ...).
One possible solution is to ship boost::shared_ptr with your project. As it all consists of headers, this would free your clients from having to install the boost libraries manually. You can use bcp to get all files needed by a particular boost library, including the libraries itself. I did that when i worked for a company back then and needed boost::shared_ptr
and it actually worked greatly.
shared_ptr<> is part of the language, as of the release of TR1. See: (TR1)
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