I've worked in the video games industry for 10 years on AAA titles ranging from kids games to the God of War and Tomb Raider franchises. I have worked on a wide range of systems, but my expertise is primarily with Animation Systems and Tools, and the integration of physics with character motion, control, and animation.
On the side, I have many on-going projects:
I most often work with Python, C#, .Net forms, WPF, Qt, and primarily C++.