Software developer and software architect since the beginning of this century. Used to do a lot web, database and windows applications development but turned my focus to real-time graphics and game development in the past few years.
In terms of programming language preferences, I like everything which is strongly typed and allows me to put more than pointers and integers on the stack. While I enjoy the beauty and light-heartedness of C#, the greatest programming language to me is (modern!) C++. It took me a while to get into it, but now I really appreciate its features and also its paradigms.
My true passion is computer graphics and game development. I've done quite a lot of OpenGL development and gathered a lot of experience with Unity3D in the context of working on Augmented Reality applications and indie games. In the recent few years, I took a deep dive into Vulkan. I am working on a convenience and productivity layer atop Vulkan-Hpp and on a framework. Those two projects join two of the greatest technologies: Modern C++ and Vulkan.