I'm trying to use a resource file in unit tests and access it with Bundle.path
, but it returns nil.
This call in MyProjectTests.swift returns nil:
Bundle(for: type(of: self)).path(forResource: "TestAudio", ofType: "m4a")
Here is my project hierarchy. I also tried moving TestAudio.m4a
to a Resources
folder:
├── Package.swift
├── Sources
│ └── MyProject
│ ├── ...
└── Tests
└── MyProjectTests
├── MyProjectTests.swift
└── TestAudio.m4a
Here is my package description:
// swift-tools-version:4.0
import PackageDescription
let package = Package(
name: "MyProject",
products: [
.library(
name: "MyProject",
targets: ["MyProject"])
],
targets: [
.target(
name: "MyProject",
dependencies: []
),
.testTarget(
name: "MyProjectTests",
dependencies: ["MyProject"]
),
]
)
I am using Swift 4 and the Swift Package Manager Description API version 4.
Swift 5.3
See Apple Documentation: "Bundling Resources with a Swift Package"
Swift 5.3 includes Package Manager Resources SE-0271 evolution proposal with "Status: Implemented (Swift 5.3)".
Resources aren't always intended for use by clients of the package; one use of resources might include test fixtures that are only needed by unit tests. Such resources would not be incorporated into clients of the package along with the library code, but would only be used while running the package's tests.
- Add a new
resources
parameter intarget
andtestTarget
APIs to allow declaring resource files explicitly.SwiftPM uses file system conventions for determining the set of source files that belongs to each target in a package: specifically, a target's source files are those that are located underneath the designated "target directory" for the target. By default this is a directory that has the same name as the target and is located in "Sources" (for a regular target) or "Tests" (for a test target), but this location can be customized in the package manifest.
// Get path to DefaultSettings.plist file. let path = Bundle.module.path(forResource: "DefaultSettings", ofType: "plist") // Load an image that can be in an asset archive in a bundle. let image = UIImage(named: "MyIcon", in: Bundle.module, compatibleWith: UITraitCollection(userInterfaceStyle: .dark)) // Find a vertex function in a compiled Metal shader library. let shader = try mtlDevice.makeDefaultLibrary(bundle: Bundle.module).makeFunction(name: "vertexShader") // Load a texture. let texture = MTKTextureLoader(device: mtlDevice).newTexture(name: "Grass", scaleFactor: 1.0, bundle: Bundle.module, options: options)
Example
// swift-tools-version:5.3
import PackageDescription
targets: [
.target(
name: "Example",
dependencies: [],
resources: [
// Apply platform-specific rules.
// For example, images might be optimized per specific platform rule.
// If path is a directory, the rule is applied recursively.
// By default, a file will be copied if no rule applies.
// Process file in Sources/Example/Resources/*
.process("Resources"),
]),
.testTarget(
name: "ExampleTests",
dependencies: [Example],
resources: [
// Copy Tests/ExampleTests/Resources directories as-is.
// Use to retain directory structure.
// Will be at top level in bundle.
.copy("Resources"),
]),
Reported Issues & Possible Workarounds
Xcode
Bundle.module
is generated by SwiftPM (see Build/BuildPlan.swift SwiftTargetBuildDescription generateResourceAccessor()) and thus not present in Foundation.Bundle when built by Xcode.
A comparable approach in Xcode would be to manually add a Resources
reference folder to the Xcode project, add an Xcode build phase copy
to put the Resource
into some *.bundle
directory, and add a some custom #ifdef XCODE_BUILD
compiler directive for the Xcode build to work with the resources.
#if XCODE_BUILD
extension Foundation.Bundle {
/// Returns resource bundle as a `Bundle`.
/// Requires Xcode copy phase to locate files into `ExecutableName.bundle`;
/// or `ExecutableNameTests.bundle` for test resources
static var module: Bundle = {
var thisModuleName = "CLIQuickstartLib"
var url = Bundle.main.bundleURL
for bundle in Bundle.allBundles where bundle.bundlePath.hasSuffix(".xctest") {
url = bundle.bundleURL.deletingLastPathComponent()
thisModuleName = thisModuleName.appending("Tests")
}
url = url.appendingPathComponent("\(thisModuleName).bundle")
guard let bundle = Bundle(url: url) else {
fatalError("Foundation.Bundle.module could not load resource bundle: \(url.path)")
}
return bundle
}()
/// Directory containing resource bundle
static var moduleDir: URL = {
var url = Bundle.main.bundleURL
for bundle in Bundle.allBundles where bundle.bundlePath.hasSuffix(".xctest") {
// remove 'ExecutableNameTests.xctest' path component
url = bundle.bundleURL.deletingLastPathComponent()
}
return url
}()
}
#endif
SwiftPM (5.1) does not support resources natively yet, however...
When unit tests are running, the repository can be expected to be available, so simply load the resource with something derived from #file
. This works with all extant versions of SwiftPM.
let thisSourceFile = URL(fileURLWithPath: #file)
let thisDirectory = thisSourceFile.deletingLastPathComponent()
let resourceURL = thisDirectory.appendingPathComponent("TestAudio.m4a")
In cases other than tests, where the repository will not be around at runtime, resources can still be included, albeit at the expense of the binary size. Any arbitrary file can be embedded into Swift source by expressing it as base 64 data in a string literal. Workspace is an open‐source tool that can automate that process: $ workspace refresh resources
. (Disclaimer: I am its author.)
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