I'm working through a learn-swift playground and upgrading it to Swift 2.0 as I learn the language. The following code (which likely worked with prior versions of Swift) now generates two errors: "'self' used before all stored properties are initialized" and "Constant 'self.capitalCity' used before initialized"
class Country
{
let name: String
let capitalCity: City!
init(name: String, capitalName: String)
{
self.name = name
self.capitalCity = City(name: capitalName, country: self)
}
}
class City
{
let name: String
unowned let country: Country
init(name: String, country: Country)
{
self.name = name
self.country = country
}
}
reading an answer to a similar question I see that I can change let capitalCity: City!
to var capitalCity: City!
and the syntax error is resolved.
I realize that in this contrived example a country's capital city can change, so that would be fine, but what if there were a case where the value really was a constant...
Is there any way to resolve the syntax error while keeping capitalCity a constant?
In this case I would suggest you to make the property a variable but hiding it (make it seem like a constant) through a computed property:
class Country { let name: String private var _capitalCity: City! var capitalCity: City { return _capitalCity } init(name: String, capitalName: String) { self.name = name self._capitalCity = City(name: capitalName, country: self) } }
Is there any way to resolve the syntax error while keeping
capitalCity
a constant?
Not the way you have things set up. The source of the problem is actually that in order to set capitalCity
, you have to create a City whose country
is self
. That is the use of self
to which the compiler is objecting:
self.capitalCity = City(name: capitalName, country: self) ^^^^
Since you have configured City's country
as a constant, you must supply this value when you initialize your City. Thus you have no way out; you must make capitalCity
an Optional var
so that it has some other initial value that is legal, namely nil
. Your proposed solution actually works like this:
class Country { let name: String var capitalCity: City! = nil // implicit or explicit init(name: String, capitalName: String) { self.name = name // end of initialization! // name is set (to name), and capitalCity is set (to nil)... // ... and so the compiler is satisfied; // now, we _change_ capitalCity from nil to an actual City, // and in doing that, we _are_ allowed to mention `self` self.capitalCity = City(name: capitalName, country: self) } }
Just do:
private(set) var capitalCity: City!
which gives you the read-only public interface you want.
I understand that you find var capitalCity: City!
contrived. I'd say that the selected answer is truly contrived; it adds lines of code that have no purpose other than resolving a language-related issue. Lines like that are meaningless and meaning is what matters most in code.
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